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source: code/branches/presentation2/src/orxonox/sound/SoundManager.h @ 6234

Last change on this file since 6234 was 6203, checked in by rgrieder, 15 years ago

Added buffer buffering: Sounds are only loaded into one buffer and then reused.

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *       Kevin Young
25 *   Co-authors:
26 *      ...
27 */
28
29#ifndef _SoundManager_H__
30#define _SoundManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35#include <map>
36#include <string>
37#include <boost/weak_ptr.hpp>
38
39#include "util/Singleton.h"
40#include "core/OrxonoxClass.h"
41
42// tolua_begin
43namespace orxonox
44{
45    // forward declaration
46    class SoundBuffer;
47   
48    //! Enum for the sound type.
49    namespace SoundType
50    {
51        enum Value
52        {
53            none,
54            ambient,
55            effects
56        };
57    }
58   
59    /**
60     * The SoundManager class manages the OpenAL device, context and listener
61     * position. It is a singleton.
62     *
63     */
64    class _OrxonoxExport SoundManager
65    // tolua_end
66        : public Singleton<SoundManager>, public OrxonoxClass
67    { // tolua_export
68        friend class Singleton<SoundManager>;
69
70    public:
71        SoundManager();
72        ~SoundManager();
73
74        void preUpdate(const Clock& time);
75        void setConfigValues();
76       
77        static SoundManager& getInstance() { return Singleton<SoundManager>::getInstance(); } // tolua_export
78
79        void setListenerPosition(const Vector3& position);
80        void setListenerOrientation(const Quaternion& orientation);
81
82        void registerAmbientSound(AmbientSound* newAmbient);
83        void unregisterAmbientSound(AmbientSound* oldAmbient);
84        void pauseAmbientSound(AmbientSound* ambient);
85       
86        void setVolume(float vol, SoundType::Value type);
87        float getVolume(SoundType::Value type); // tolua_export
88       
89        void toggleMute(SoundType::Value type); // tolua_export
90        bool getMute(SoundType::Value type); // tolua_export
91
92        shared_ptr<SoundBuffer> getSoundBuffer(shared_ptr<ResourceInfo> fileInfo);
93        void removeBuffer(shared_ptr<ResourceInfo> fileInfo);
94
95    private:
96        void processCrossFading(float dt);
97        void fadeIn(AmbientSound* sound);
98        void fadeOut(AmbientSound* sound);
99
100        void checkFadeStepValidity();
101        bool checkVolumeValidity(SoundType::Value type);
102        void checkSoundVolumeValidity(void);
103        void checkAmbientVolumeValidity(void);
104        void checkEffectsVolumeValidity(void);
105       
106        float checkVolumeRange(float vol);
107       
108        void updateVolume(SoundType::Value type);
109       
110        void setVolumeInternal(float vol, SoundType::Value type);
111        float getVolumeInternal(SoundType::Value type);
112
113        ALCdevice* device_;
114        ALCcontext* context_;
115       
116        typedef std::list<std::pair<AmbientSound*, bool> > AmbientList;
117        AmbientList ambientSounds_;
118       
119        float crossFadeStep_;       //!< Absolute change per second (0.1 means 10% of the nominal volume) for cross fading
120        std::list<AmbientSound*> fadeInList_;
121        std::list<AmbientSound*> fadeOutList_;
122       
123        float soundVolume_;
124        float ambientVolume_;
125        float effectsVolume_;
126        std::map<SoundType::Value, bool> mute_;
127
128        std::map<std::string, weak_ptr<SoundBuffer> > soundBuffers_;
129       
130        static SoundManager* singletonPtr_s;
131    }; // tolua_export
132} // tolua_export
133
134#endif /* _SoundManager_H__ */
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