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source: code/branches/presentation3/src/libraries/network/synchronisable/Synchronisable.cc @ 7002

Last change on this file since 7002 was 6961, checked in by scheusso, 15 years ago

fixed to make everything network-compliant again

  • Property svn:eol-style set to native
File size: 13.6 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
[3214]33#include <cstdlib>
[1505]34#include "core/CoreIncludes.h"
[5742]35#include "core/GameMode.h"
[1735]36#include "core/BaseObject.h"
[3214]37#include "network/Host.h"
[1505]38
[2171]39namespace orxonox
[1505]40{
[1639]41
[2309]42  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
43  std::queue<uint32_t> Synchronisable::deletedObjects_;
[1639]44
[2171]45  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
[1639]46
[1505]47  /**
48  * Constructor:
[5929]49  * Initializes all Variables and sets the right objectID_
[1505]50  */
[5929]51  Synchronisable::Synchronisable(BaseObject* creator ){
[1505]52    RegisterRootObject(Synchronisable);
[1907]53    static uint32_t idCounter=0;
54    objectMode_=0x1; // by default do not send data to server
[5742]55    if ( GameMode::isMaster() || ( Host::running() && Host::isServer() ) )
[2171]56    {
[5929]57      this->setObjectID( idCounter++ );
[2171]58    }
59    else
[5743]60    {
[5929]61      objectID_=OBJECTID_UNKNOWN;
[5743]62    }
[5929]63    classID_ = static_cast<uint32_t>(-1);
[6417]64
[3084]65    // set dataSize to 0
66    this->dataSize_ = 0;
[2415]67    // set standard priority
[3280]68    this->setPriority( Priority::Normal );
[2171]69
[2415]70    // get creator id
[5929]71    if( creator )
72      this->creatorID_ = creator->getSceneID();
73    else
74      this->creatorID_ = OBJECTID_UNKNOWN;
[2087]75
[5929]76    /*searchcreatorID:
[2087]77    if (creator)
78    {
[3325]79        Synchronisable* synchronisable_creator = orxonox_cast<Synchronisable*>(creator);
[2087]80        if (synchronisable_creator && synchronisable_creator->objectMode_)
81        {
[5929]82            this->creatorID = synchronisable_creator->getScene()->getObjectID();
[2087]83        }
84        else if (creator != creator->getCreator())
85        {
86            creator = creator->getCreator();
87            goto searchcreatorID;
88        }
[5929]89    }*/
[1505]90  }
91
[1907]92  /**
[2087]93   * Destructor:
[5929]94   * Delete all callback objects and remove objectID_ from the objectMap_
[1907]95   */
[1505]96  Synchronisable::~Synchronisable(){
[1534]97    // delete callback function objects
[2171]98    if(!Identifier::isCreatingHierarchy()){
[3198]99      // remove object from the static objectMap
100      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
[5929]101        deletedObjects_.push(objectID_);
[1907]102    }
[3304]103    // delete all Synchronisable Variables from syncList ( which are also in stringList )
104    for(std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
105      delete (*it);
106    syncList.clear();
107    stringList.clear();
[2309]108    std::map<uint32_t, Synchronisable*>::iterator it;
[5929]109    it = objectMap_.find(objectID_);
[2171]110    if (it != objectMap_.end())
111      objectMap_.erase(it);
[2485]112
[1505]113  }
[1639]114
[2087]115
[1907]116  /**
117   * This function sets the internal mode for synchronisation
118   * @param b true if this object is located on a client or on a server
119   */
[1505]120  void Synchronisable::setClient(bool b){
121    if(b) // client
122      state_=0x2;
123    else  // server
124      state_=0x1;
125  }
[1856]126
[1907]127  /**
128   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
129   * After calling this function the mem pointer will be increased by the size of the needed data
130   * @param mem pointer to where the appropriate data is located
131   * @param mode defines the mode, how the data should be loaded
132   * @return pointer to the newly created synchronisable
133   */
[2171]134  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
[1735]135  {
[2662]136    SynchronisableHeader header(mem);
[1856]137
[2662]138    if(!header.isDataAvailable())
[2087]139    {
[2662]140      mem += header.getDataSize();
[2087]141      return 0;
142    }
[2171]143
[2662]144    COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl;
[1856]145
[2662]146    Identifier* id = ClassByID(header.getClassID());
[2485]147    if (!id)
148    {
[3088]149        for(int i = 0; i<160; i++)
[2759]150            COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
[2485]151        COUT(0) << "Assertion failed: id" << std::endl;
152        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
153        abort();
154    }
[1907]155    assert(id);
[2171]156    BaseObject* creator = 0;
[2662]157    if (header.getCreatorID() != OBJECTID_UNKNOWN)
[2087]158    {
[2662]159      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID());
[2087]160      if (!synchronisable_creator)
161      {
[2662]162        mem += header.getDataSize(); //.TODO: this suckz.... remove size from header
163        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
[2087]164        return 0;
165      }
166      else
[3325]167        creator = orxonox_cast<BaseObject*>(synchronisable_creator);
[2087]168    }
[2662]169    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
[2171]170    BaseObject *bo = id->fabricate(creator);
[2087]171    assert(bo);
[3325]172    Synchronisable *no = orxonox_cast<Synchronisable*>(bo);
[1735]173    assert(no);
[5929]174    assert( Synchronisable::objectMap_.find(header.getObjectID()) == Synchronisable::objectMap_.end() );
175    no->setObjectID(header.getObjectID());
176    //no->creatorID=header.getCreatorID(); //TODO: remove this
177    no->setClassID(header.getClassID());
178    assert(no->creatorID_ == header.getCreatorID());
[6961]179    if( creator )
180      bo->setLevel(creator->getLevel());          // Note: this ensures that the level is known on the client for child objects of the scene (and the scene itself)
[5929]181    //assert(no->classID_ == header.getClassID());
182    COUT(4) << "fabricate objectID_: " << no->objectID_ << " classID_: " << no->classID_ << std::endl;
[1735]183          // update data and create object/entity...
[2087]184    bool b = no->updateData(mem, mode, true);
[1907]185    assert(b);
[2087]186    if (b)
187    {
[2245]188//        b = no->create();
[2087]189        assert(b);
190    }
[1907]191    return no;
192  }
193
[2087]194
[1907]195  /**
[5929]196   * Finds and deletes the Synchronisable with the appropriate objectID_
197   * @param objectID_ objectID_ of the Synchronisable
[1907]198   * @return true/false
199   */
[5929]200  bool Synchronisable::deleteObject(uint32_t objectID_){
201    if(!getSynchronisable(objectID_))
[1735]202      return false;
[5929]203    assert(getSynchronisable(objectID_)->objectID_==objectID_);
204    Synchronisable *s = getSynchronisable(objectID_);
[1907]205    if(s)
[5929]206      s->destroy(); // or delete?
[1907]207    else
[1735]208      return false;
209    return true;
210  }
[2087]211
[1907]212  /**
[5929]213   * This function looks up the objectID_ in the objectMap_ and returns a pointer to the right Synchronisable
214   * @param objectID_ objectID_ of the Synchronisable
215   * @return pointer to the Synchronisable with the objectID_
[1907]216   */
[5929]217  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID_){
[2309]218    std::map<uint32_t, Synchronisable*>::iterator it1;
[5929]219    it1 = objectMap_.find(objectID_);
[2171]220    if (it1 != objectMap_.end())
221      return it1->second;
222
[3198]223//     ObjectList<Synchronisable>::iterator it;
224//     for(it = ObjectList<Synchronisable>::begin(); it; ++it){
[5929]225//       if( it->getObjectID()==objectID_ ){
226//         objectMap_[objectID_] = *it;
[3198]227//         return *it;
228//       }
229//     }
230    // if the objects not in the map it should'nt exist at all anymore
[1907]231    return NULL;
232  }
233
[2087]234
[1505]235  /**
[5929]236   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID_ and classID_ to the given memory
[1735]237   * takes a pointer to already allocated memory (must have at least getSize bytes length)
[1751]238   * structure of the bitstream:
[5929]239   * |totalsize,objectID_,classID_,var1,var2,string1_length,string1,var3,...|
[1907]240   * length of varx: size saved int syncvarlist
241   * @param mem pointer to allocated memory with enough size
242   * @param id gamestateid of the gamestate to be saved (important for priorities)
243   * @param mode defines the direction in which the data will be send/received
244   *             0x1: server->client
245   *             0x2: client->server (not recommended)
246   *             0x3: bidirectional
[2087]247   * @return true: if !doSync or if everything was successfully saved
[1735]248   */
[3084]249  uint32_t Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
[2171]250    if(mode==0x0)
251      mode=state_;
[1907]252    //if this tick is we dont synchronise, then abort now
[2171]253    if(!doSync(id, mode))
[3084]254      return 0;
[2309]255    uint32_t tempsize = 0;
[3304]256#ifndef NDEBUG
[5929]257    if (this->classID_==0)
[1735]258      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
[3304]259#endif
[2087]260
[5929]261    if (this->classID_ == static_cast<uint32_t>(-1))
262        this->classID_ = this->getIdentifier()->getNetworkID();
[2087]263
[5929]264    assert(ClassByID(this->classID_));
265    assert(this->classID_==this->getIdentifier()->getNetworkID());
266    assert(this->objectID_!=OBJECTID_UNKNOWN);
[3084]267    std::vector<SynchronisableVariableBase*>::iterator i;
[1856]268
[1735]269    // start copy header
[2662]270    SynchronisableHeader header(mem);
271    mem += SynchronisableHeader::getSize();
[1735]272    // end copy header
[1856]273
274
[5929]275    COUT(5) << "Synchronisable getting data from objectID_: " << objectID_ << " classID_: " << classID_ << std::endl;
[1735]276    // copy to location
[2245]277    for(i=syncList.begin(); i!=syncList.end(); ++i){
[3084]278      tempsize += (*i)->getData( mem, mode );
279      //tempsize += (*i)->getSize( mode );
[1735]280    }
[6417]281
[3084]282    tempsize += SynchronisableHeader::getSize();
[5929]283    header.setObjectID( this->objectID_ );
284    header.setCreatorID( this->creatorID_ );
285    header.setClassID( this->classID_ );
[3084]286    header.setDataAvailable( true );
287    header.setDataSize( tempsize );
[6417]288
[3084]289#ifndef NDEBUG
290    uint32_t size;
291    size=getSize(id, mode);
[1735]292    assert(tempsize==size);
[3084]293#endif
294    return tempsize;
[1735]295  }
[1505]296
[1856]297
[1505]298  /**
[1907]299   * This function takes a bytestream and loads the data into the registered variables
300   * @param mem pointer to the bytestream
301   * @param mode same as in getData
[1735]302   * @return true/false
303   */
[2171]304  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
[1735]305    if(mode==0x0)
306      mode=state_;
[3084]307    std::vector<SynchronisableVariableBase *>::iterator i;
[2245]308    if(syncList.empty()){
[2419]309      assert(0);
[1735]310      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
311      return false;
312    }
[1856]313
[2245]314    uint8_t* data=mem;
[1735]315    // start extract header
[2662]316    SynchronisableHeader syncHeader(mem);
[5929]317    assert(syncHeader.getObjectID()==this->objectID_);
318    assert(syncHeader.getCreatorID()==this->creatorID_);
319    assert(syncHeader.getClassID()==this->classID_);
[2662]320    if(syncHeader.isDataAvailable()==false){
321      mem += syncHeader.getDataSize();
[1751]322      return true;
[1907]323    }
[1856]324
[2662]325    mem += SynchronisableHeader::getSize();
[1907]326    // stop extract header
[2087]327
[5929]328    //COUT(5) << "Synchronisable: objectID_ " << syncHeader.getObjectID() << ", classID_ " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl;
[2662]329    for(i=syncList.begin(); i!=syncList.end(); i++)
[2245]330    {
[2662]331      assert( mem <= data+syncHeader.getDataSize() ); // always make sure we don't exceed the datasize in our stream
[2245]332      (*i)->putData( mem, mode, forceCallback );
[1735]333    }
[2662]334    assert(mem == data+syncHeader.getDataSize());
[1735]335    return true;
336  }
[1505]337
338  /**
339  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
[1907]340  * @param id id of the gamestate
341  * @param mode same as getData
[1505]342  * @return amount of bytes
343  */
[2309]344  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
[2662]345    int tsize=SynchronisableHeader::getSize();
[3084]346    if (mode==0x0)
[1505]347      mode=state_;
[3084]348    if (!doSync(id, mode))
[2171]349      return 0;
[3084]350    assert( mode==state_ );
351    tsize += this->dataSize_;
352    std::vector<SynchronisableVariableBase*>::iterator i;
353    for(i=stringList.begin(); i!=stringList.end(); ++i){
[2245]354      tsize += (*i)->getSize( mode );
[1505]355    }
356    return tsize;
357  }
[1639]358
[1735]359  /**
[1907]360   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
361   * @param id gamestate id
362   * @return true/false
[1735]363   */
[2309]364  bool Synchronisable::doSync(int32_t id, uint8_t mode){
[2171]365    if(mode==0x0)
366      mode=state_;
[5929]367    return ( (this->objectMode_ & mode)!=0 && (!syncList.empty() ) );
[1735]368  }
[1856]369
[1907]370  /**
[5929]371   * This function looks at the header located in the bytestream and checks wheter objectID_ and classID_ match with the Synchronisables ones
[1907]372   * @param mem pointer to the bytestream
373   */
374  bool Synchronisable::isMyData(uint8_t* mem)
[1735]375  {
[2662]376    SynchronisableHeader header(mem);
[5929]377    assert(header.getObjectID()==this->objectID_);
[2662]378    return header.isDataAvailable();
[1735]379  }
[1856]380
[1907]381  /**
382   * This function sets the synchronisation mode of the object
[2171]383   * If set to 0x0 variables will not be synchronised at all
[1907]384   * If set to 0x1 variables will only be synchronised to the client
385   * If set to 0x2 variables will only be synchronised to the server
386   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
387   * @param mode same as in registerVar
388   */
[5929]389  void Synchronisable::setSyncMode(uint8_t mode){
[2087]390    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
[5929]391    this->objectMode_=mode;
[1505]392  }
393
[6417]394  template <> void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
395  {
396    SynchronisableVariableBase* sv;
397    if (bidirectional)
398      sv = new SynchronisableVariableBidirectional<std::string>(variable, mode, cb);
399    else
400      sv = new SynchronisableVariable<std::string>(variable, mode, cb);
401    syncList.push_back(sv);
402    stringList.push_back(sv);
403  }
[2485]404
[6417]405
[1505]406}
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