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source: code/branches/presentation3/src/modules/questsystem/AddQuestHint.cc @ 7002

Last change on this file since 7002 was 6945, checked in by dafrick, 14 years ago

A lot of cleanup, mostly increasing output levels, which means, that the console is no longer cluttered by lots and lots of Quest-stuff (the log file still is, but that should be ok…).
Also some possible bugs (or let's say pitfalls) removed, which have been around for a long time and didn't cause any problems so far. Now they never will.
Also, regarding my previous commit. Quests seem tu work just fine, even the second time the level is loaded, which is awesome.

Ergo: Questsystem/Notificationsystem segfault upon loading a level with Quests/Notifications in it twice is now officially resolved.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the AddQuestHint class.
32*/
33
34#include "AddQuestHint.h"
35
36#include "util/Exception.h"
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39#include "QuestManager.h"
40#include "QuestItem.h"
41#include "QuestHint.h"
42
43namespace orxonox
44{
45    CreateFactory(AddQuestHint);
46
47    /**
48    @brief
49        Constructor. Registers the object.
50    */
51    AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator)
52    {
53        RegisterObject(AddQuestHint);
54    }
55
56    /**
57    @brief
58        Destructor.
59    */
60    AddQuestHint::~AddQuestHint()
61    {
62    }
63
64    /**
65    @brief
66        Method for creating a AddQuestHint object through XML.
67    */
68    void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(AddQuestHint, XMLPort, xmlelement, mode);
71
72        XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode);
73
74        COUT(4) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl;
75    }
76
77    /**
78    @brief
79        Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on.
80    @param id
81        The QuestHint id.
82    @param
83        Returns true if successful.
84    */
85    bool AddQuestHint::setHintId(const std::string & id)
86    {
87        if(id.compare(BLANKSTRING) == 0)
88        {
89            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
90            return false;
91        }
92
93        this->hintId_ = id;
94        return true;
95    }
96
97    /**
98    @brief
99        Invokes the QuestEffect.
100    @param player
101        The player.
102    @return
103        Returns true if the QuestEffect was successfully invoked.
104    */
105    bool AddQuestHint::invoke(PlayerInfo* player)
106    {
107        if(player == NULL) //!< NULL-pointers are evil!
108        {
109            COUT(2) << "The input player is NULL." << std::endl;
110            return false;
111        }
112
113        COUT(5) << "AddQuestHint on player: " << player << " ." << std::endl;
114
115        try
116        {
117            QuestHint* hint = QuestManager::getInstance().findHint(this->hintId_);
118            if(hint == NULL || !hint->setActive(player))
119            {
120                return false;
121            }
122        }
123        catch(const Exception& e)
124        {
125           COUT(2) << e.getFullDescription() << std::endl;
126           return false;
127        }
128
129        COUT(4) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl;
130        return true;
131
132    }
133}
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