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Ignore:
Timestamp:
May 20, 2010, 10:36:48 PM (14 years ago)
Author:
dafrick
Message:

A lot of cleanup, mostly increasing output levels, which means, that the console is no longer cluttered by lots and lots of Quest-stuff (the log file still is, but that should be ok…).
Also some possible bugs (or let's say pitfalls) removed, which have been around for a long time and didn't cause any problems so far. Now they never will.
Also, regarding my previous commit. Quests seem tu work just fine, even the second time the level is loaded, which is awesome.

Ergo: Questsystem/Notificationsystem segfault upon loading a level with Quests/Notifications in it twice is now officially resolved.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation3/src/modules/questsystem/AddQuestHint.cc

    r6940 r6945  
    7272        XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode);
    7373
    74         COUT(3) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl;
     74        COUT(4) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl;
    7575    }
    7676
     
    111111        }
    112112
    113         COUT(3) << "AddQuestHint on player: " << player << " ." << std::endl;
     113        COUT(5) << "AddQuestHint on player: " << player << " ." << std::endl;
    114114
    115115        try
     
    127127        }
    128128
    129         COUT(3) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl;
     129        COUT(4) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl;
    130130        return true;
    131131
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