[10658] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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[10930] | 22 | * Master of Desaster: |
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| 23 | * Manuel Meier |
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[10658] | 24 | * Co-authors: |
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[10930] | 25 | * Cyrill Muskelprotz |
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[10658] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Hover.h |
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[10930] | 31 | @brief Gametype. For more information see .cc file |
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[10658] | 32 | @ingroup Hover |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Hover_H__ |
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| 36 | #define _Hover_H__ |
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| 37 | |
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[10664] | 38 | #include "HoverPrereqs.h" |
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[10930] | 39 | #include "HoverOrigin.h" |
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[10658] | 40 | |
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[10664] | 41 | #include "gametypes/Gametype.h" |
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[10658] | 42 | #include "core/EventIncludes.h" |
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| 43 | #include "core/command/Executor.h" |
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| 44 | #include "core/config/ConfigValueIncludes.h" |
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| 45 | |
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| 46 | #include "gamestates/GSLevel.h" |
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| 47 | #include "chat/ChatManager.h" |
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| 48 | #include <vector> |
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| 49 | |
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| 50 | // ! HACK |
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| 51 | #include "infos/PlayerInfo.h" |
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| 52 | |
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| 53 | #include "core/command/ConsoleCommand.h" |
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| 54 | |
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| 55 | #include "tools/Timer.h" |
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| 56 | |
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[10835] | 57 | |
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| 58 | |
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[10658] | 59 | namespace orxonox |
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| 60 | { |
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| 61 | |
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[10835] | 62 | enum eDirection |
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| 63 | { |
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| 64 | eDirection_Invalid = 0, |
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| 65 | eDirection_Up = 1, |
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| 66 | eDirection_Right = 2, |
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| 67 | eDirection_Down = 4, |
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| 68 | eDirection_Left = 8 |
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| 69 | }; |
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| 70 | |
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[10664] | 71 | class _HoverExport Hover : public Gametype |
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[10658] | 72 | { |
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| 73 | public: |
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| 74 | Hover(Context* context); |
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| 75 | |
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| 76 | virtual void start(); |
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| 77 | virtual void end(); |
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| 78 | |
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[10930] | 79 | virtual void tick(float dt); |
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[10658] | 80 | |
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[10751] | 81 | void setOrigin(HoverOrigin* origin) |
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| 82 | { this->origin_ = origin; } |
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[10658] | 83 | |
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[10900] | 84 | int getFlags(); |
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[10751] | 85 | WeakPtr<HoverOrigin> origin_; |
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| 86 | |
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[10835] | 87 | private: |
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| 88 | int CellIdx(); |
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| 89 | int RandomInt(); |
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| 90 | int RandomInt4(); |
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[10900] | 91 | int Flags_; |
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[10835] | 92 | |
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| 93 | bool IsDirValid( eDirection Dir ); |
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| 94 | eDirection GetDirection(); |
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| 95 | void GenerateMaze(); |
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| 96 | void RenderMaze(); |
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| 97 | void MazeOut(); |
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| 98 | void LevelOut(); |
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[10894] | 99 | std::vector<HoverFlag*> flagVector; |
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[10835] | 100 | |
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| 101 | |
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[10658] | 102 | }; |
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| 103 | } |
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| 104 | |
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| 105 | #endif /* _Hover_H__ */ |
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