[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "core/CoreIncludes.h" |
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[2068] | 30 | #include "util/Exception.h" |
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[1992] | 31 | |
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| 32 | #include "GlobalQuest.h" |
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| 33 | |
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| 34 | namespace orxonox { |
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| 35 | |
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| 36 | CreateFactory(GlobalQuest); |
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| 37 | |
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[2068] | 38 | /** |
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| 39 | @brief |
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| 40 | Constructor. |
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| 41 | */ |
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[2021] | 42 | GlobalQuest::GlobalQuest() : Quest() |
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| 43 | { |
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[2068] | 44 | this->initialize(); |
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[2021] | 45 | } |
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| 46 | |
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[1992] | 47 | /** |
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| 48 | @brief |
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| 49 | Constructor. |
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| 50 | @param id |
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| 51 | The unique identifier. |
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| 52 | @param title |
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| 53 | The title of the quest. |
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| 54 | @param description |
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| 55 | The description of the quest. |
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| 56 | */ |
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[2068] | 57 | GlobalQuest::GlobalQuest(std::string id) : Quest(id) |
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[1992] | 58 | { |
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[2068] | 59 | this->initialize(); |
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[1992] | 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | @brief |
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| 64 | Destructor. |
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| 65 | */ |
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| 66 | GlobalQuest::~GlobalQuest() |
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| 67 | { |
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| 68 | |
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| 69 | } |
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[1996] | 70 | |
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[2068] | 71 | void GlobalQuest::initialize(void) |
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| 72 | { |
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| 73 | RegisterObject(GlobalQuest); |
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| 74 | } |
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| 75 | |
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[1996] | 76 | /** |
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| 77 | @brief |
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| 78 | Checks whether the quest can be started. |
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| 79 | @param player |
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| 80 | The player for whom is to be checked. |
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| 81 | @return |
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| 82 | Returns true if the quest can be started, false if not. |
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[2068] | 83 | @throws |
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| 84 | Throws an exception if either isInactive() of isActive() throws one. |
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[1996] | 85 | */ |
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[2043] | 86 | bool GlobalQuest::isStartable(const Player* player) const |
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[1996] | 87 | { |
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[2068] | 88 | return this->isInactive(player) || this->isActive(player); |
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[1996] | 89 | } |
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| 90 | |
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| 91 | /** |
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| 92 | @brief |
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| 93 | Checks whether the quest can be failed. |
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| 94 | @param player |
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| 95 | The player for whom is to be checked. |
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| 96 | @return |
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| 97 | Returns true if the quest can be failed, false if not. |
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[2068] | 98 | @throws |
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| 99 | Throws an Exception if isActive() throws one. |
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[1996] | 100 | */ |
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[2043] | 101 | bool GlobalQuest::isFailable(const Player* player) const |
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[1996] | 102 | { |
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| 103 | return this->isActive(player); |
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[2068] | 104 | |
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[1996] | 105 | } |
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| 106 | |
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| 107 | /** |
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| 108 | @brief |
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| 109 | Checks whether the quest can be completed. |
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| 110 | @param player |
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| 111 | The player for whom is to be checked. |
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| 112 | @return |
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| 113 | Returns true if the quest can be completed, false if not. |
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[2068] | 114 | @throws |
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| 115 | Throws an Exception if isActive() throws one. |
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[1996] | 116 | */ |
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[2043] | 117 | bool GlobalQuest::isCompletable(const Player* player) const |
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[1996] | 118 | { |
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| 119 | return this->isActive(player); |
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| 120 | } |
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[1992] | 121 | |
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| 122 | /** |
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| 123 | @brief |
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| 124 | Returns the status of the quest for a specific player. |
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| 125 | @param player |
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| 126 | The player. |
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[2068] | 127 | @throws |
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| 128 | Throws an Exception if player is NULL. |
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[1992] | 129 | */ |
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[2043] | 130 | questStatus::Enum GlobalQuest::getStatus(const Player* player) const |
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[1992] | 131 | { |
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[2068] | 132 | if(player == NULL) |
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| 133 | { |
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| 134 | ThrowException(Argument, "The input Player* is NULL."); |
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| 135 | } |
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| 136 | |
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[1992] | 137 | //TDO: Does this really work??? |
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[2021] | 138 | std::set<Player*>::const_iterator it = this->players_.find((Player*)(void*)player); |
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| 139 | if (it != this->players_.end()) |
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[1992] | 140 | { |
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| 141 | return this->status_; |
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| 142 | } |
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| 143 | else |
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| 144 | { |
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| 145 | return questStatus::inactive; |
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| 146 | } |
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| 147 | |
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| 148 | } |
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| 149 | |
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| 150 | /** |
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| 151 | @brief |
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| 152 | Sets the status for a specific player. |
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[2068] | 153 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
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[1992] | 154 | @param player |
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| 155 | The player. |
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| 156 | @param status |
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| 157 | The status to be set. |
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[2068] | 158 | @return |
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| 159 | Returns false if player is NULL. |
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[1992] | 160 | */ |
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[2021] | 161 | bool GlobalQuest::setStatus(Player* player, const questStatus::Enum & status) |
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[1992] | 162 | { |
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[2068] | 163 | if(player == NULL) |
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| 164 | { |
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| 165 | return false; |
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| 166 | } |
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| 167 | |
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[2021] | 168 | std::set<Player*>::const_iterator it = this->players_.find(player); |
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| 169 | if (it == this->players_.end()) //!< Player is not yet in the list. |
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[1996] | 170 | { |
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[2021] | 171 | this->players_.insert(player); |
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[1996] | 172 | } |
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| 173 | this->status_ = status; |
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[2021] | 174 | return true; |
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[1992] | 175 | } |
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| 176 | |
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[1996] | 177 | |
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[1992] | 178 | } |
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