[2146] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "QuestEffectBeacon.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | |
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| 35 | #include "orxonox/objects/worldentities/ControllableEntity.h" |
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| 36 | #include "QuestEffect.h" |
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| 37 | |
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| 38 | namespace orxonox { |
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| 39 | |
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| 40 | CreateFactory(QuestEffectBeacon); |
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| 41 | |
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| 42 | QuestEffectBeacon::QuestEffectBeacon(BaseObject* creator) : PositionableEntity(creator) |
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| 43 | { |
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| 44 | RegisterObject(QuestEffectBeacon); |
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| 45 | |
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| 46 | this->status_ = QuestEffectBeaconStatus::active; |
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| 47 | this->times_ = -1; |
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| 48 | } |
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| 49 | |
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| 50 | |
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| 51 | QuestEffectBeacon::~QuestEffectBeacon() |
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| 52 | { |
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| 53 | } |
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| 54 | |
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| 55 | void QuestEffectBeacon::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 56 | { |
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| 57 | SUPER(QuestEffectBeacon, XMLPort, xmlelement, mode); |
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| 58 | |
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| 59 | XMLPortParam(QuestEffectBeacon, "times", setTimes, getTimes, xmlelement, mode); |
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| 60 | XMLPortObject(QuestEffectBeacon, QuestEffect, "", addEffect, getEffects, xmlelement, mode); |
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| 61 | } |
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| 62 | |
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| 63 | bool QuestEffectBeacon::execute(ControllableEntity* player) |
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| 64 | { |
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| 65 | if(!(this->isActive())) |
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| 66 | { |
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| 67 | return false; |
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| 68 | } |
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| 69 | if(player == NULL) |
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| 70 | { |
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| 71 | return false; |
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| 72 | } |
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| 73 | |
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| 74 | bool check = QuestEffect::invokeEffects(player, this->effects_); |
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| 75 | if(check) |
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| 76 | { |
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| 77 | this->decrementTimes(); |
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| 78 | return true; |
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| 79 | } |
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| 80 | |
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| 81 | return false; |
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| 82 | } |
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| 83 | |
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| 84 | bool QuestEffectBeacon::isActive(void) |
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| 85 | { |
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| 86 | return this->status_ == QuestEffectBeaconStatus::active; |
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| 87 | } |
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| 88 | |
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| 89 | bool QuestEffectBeacon::decrementTimes(void) |
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| 90 | { |
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| 91 | if(!(this->isActive())) |
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| 92 | { |
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| 93 | return false; |
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| 94 | } |
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| 95 | if(this->times_ == -1) |
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| 96 | { |
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| 97 | return true; |
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| 98 | } |
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| 99 | |
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| 100 | this->times_ = this->times_ - 1; |
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| 101 | if(this->times_ == 0) |
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| 102 | { |
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| 103 | this->status_ = QuestEffectBeaconStatus::inactive; |
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| 104 | } |
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| 105 | |
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| 106 | return true; |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | bool QuestEffectBeacon::setTimes(const int & n) |
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| 111 | { |
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| 112 | if(n < -1) |
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| 113 | { |
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| 114 | return false; |
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| 115 | } |
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| 116 | |
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| 117 | this->times_ = n; |
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| 118 | return true; |
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| 119 | } |
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| 120 | |
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| 121 | |
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| 122 | /** |
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| 123 | @brief |
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| 124 | |
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| 125 | */ |
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| 126 | bool QuestEffectBeacon::addEffect(QuestEffect* effect) |
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| 127 | { |
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| 128 | if(effect == NULL) |
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| 129 | { |
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| 130 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 131 | return false; |
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| 132 | } |
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| 133 | |
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| 134 | this->effects_.push_back(effect); |
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| 135 | |
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| 136 | COUT(3) << "An effect was added to a QuestEffectBeacon." << std::endl; |
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| 137 | return true; |
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| 138 | } |
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| 139 | |
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| 140 | /** |
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| 141 | @brief |
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| 142 | |
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| 143 | */ |
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| 144 | const QuestEffect* QuestEffectBeacon::getEffects(unsigned int index) const |
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| 145 | { |
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| 146 | int i = index; |
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| 147 | for (std::list<QuestEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect) |
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| 148 | { |
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| 149 | if(i == 0) |
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| 150 | { |
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| 151 | return *effect; |
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| 152 | } |
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| 153 | i--; |
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| 154 | } |
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| 155 | return NULL; |
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| 156 | } |
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| 157 | |
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| 158 | |
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| 159 | } |
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