1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * Dumeni Manatschal |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "GamestateClient.h" |
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30 | |
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31 | #include <cassert> |
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32 | #include <zlib.h> |
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33 | |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/BaseObject.h" |
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36 | #include "core/Iterator.h" |
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37 | #include "synchronisable/Synchronisable.h" |
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38 | #include "synchronisable/NetworkCallbackManager.h" |
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39 | #include "packet/Acknowledgement.h" |
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40 | |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | struct _NetworkExport GameStateItem{ |
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45 | packet::Gamestate *state; |
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46 | unsigned int id; |
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47 | }; |
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48 | |
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49 | GamestateClient::GamestateClient() { |
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50 | COUT(5) << "this: " << this << std::endl; |
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51 | last_diff_=0; |
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52 | last_gamestate_=GAMESTATEID_INITIAL-1; |
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53 | tempGamestate_=NULL; |
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54 | } |
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55 | |
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56 | GamestateClient::~GamestateClient() { |
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57 | } |
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58 | |
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59 | bool GamestateClient::ack(unsigned int gamestateID, unsigned int clientID){ |
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60 | return true; |
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61 | } |
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62 | |
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63 | bool GamestateClient::add(packet::Gamestate *gs, unsigned int clientID){ |
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64 | if(tempGamestate_!=NULL){ |
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65 | //delete the obsolete gamestate |
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66 | if(tempGamestate_->getID()>gs->getID()) |
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67 | return false; |
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68 | delete tempGamestate_; |
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69 | } |
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70 | tempGamestate_=gs; |
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71 | return true; |
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72 | } |
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73 | |
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74 | bool GamestateClient::processGamestates(){ |
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75 | if(tempGamestate_==NULL) |
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76 | return false; |
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77 | int id = GAMESTATEID_INITIAL; |
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78 | packet::Gamestate *processed = processGamestate(tempGamestate_); |
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79 | // assert(processed); |
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80 | |
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81 | //now call the queued callbacks |
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82 | NetworkCallbackManager::callCallbacks(); |
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83 | |
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84 | if (!processed) |
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85 | return false; |
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86 | //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs |
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87 | tempGamestate_=NULL; |
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88 | gamestateMap_[processed->getID()]=processed; |
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89 | last_diff_ = processed->getID(); |
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90 | id = processed->getID(); |
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91 | sendAck(id); |
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92 | return true; |
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93 | } |
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94 | |
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95 | |
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96 | /** |
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97 | * This function removes a Synchronisable out of the universe |
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98 | * @param it iterator of the list pointing to the object |
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99 | * @return iterator pointing to the next object in the list |
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100 | */ |
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101 | void GamestateClient::removeObject(ObjectList<Synchronisable>::iterator &it) { |
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102 | ObjectList<Synchronisable>::iterator temp=it; |
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103 | ++it; |
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104 | delete *temp; |
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105 | } |
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106 | |
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107 | packet::Gamestate *GamestateClient::getGamestate(){ |
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108 | packet::Gamestate *gs = new packet::Gamestate(); |
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109 | if(!gs->collectData(0)){ |
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110 | delete gs; |
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111 | return 0; |
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112 | } |
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113 | return gs; |
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114 | } |
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115 | |
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116 | void GamestateClient::cleanup(){ |
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117 | std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); |
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118 | while(it!=gamestateMap_.end()){ |
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119 | if(it->first>=last_diff_) |
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120 | break; |
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121 | // otherwise delete that stuff |
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122 | delete (*it).second; |
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123 | temp=it++; |
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124 | gamestateMap_.erase(temp); |
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125 | } |
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126 | tempGamestate_=NULL; |
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127 | } |
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128 | |
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129 | void GamestateClient::printGamestateMap(){ |
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130 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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131 | COUT(4) << "gamestates: "; |
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132 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ |
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133 | COUT(4) << it->first << ":" << it->second << "|"; |
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134 | } |
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135 | COUT(4) << std::endl; |
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136 | |
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137 | } |
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138 | |
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139 | bool GamestateClient::sendAck(unsigned int gamestateID){ |
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140 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); |
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141 | if(!ack->send()){ |
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142 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; |
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143 | return false; |
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144 | } |
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145 | else{ |
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146 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; |
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147 | return true; |
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148 | } |
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149 | } |
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150 | |
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151 | packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){ |
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152 | if(gs->isCompressed()) |
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153 | { |
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154 | bool b = gs->decompressData(); |
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155 | assert(b); |
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156 | } |
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157 | if(gs->isDiffed()){ |
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158 | packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; |
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159 | if(!base){ |
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160 | delete gs; |
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161 | return 0; |
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162 | } |
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163 | // assert(base); //TODO: fix this |
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164 | packet::Gamestate *undiffed = gs->undiff(base); |
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165 | delete gs; |
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166 | gs=undiffed; |
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167 | COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; |
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168 | } |
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169 | if(gs->spreadData()) |
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170 | return gs; |
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171 | else |
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172 | return NULL; |
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173 | } |
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174 | |
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175 | } |
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176 | |
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