- Timestamp:
- Dec 10, 2008, 12:50:05 PM (16 years ago)
- Location:
- code/branches/presentation
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation
- Property svn:mergeinfo changed
/code/branches/network (added) merged: 2356 /code/branches/network64 (added) merged: 2210-2211,2245-2247,2255,2307,2309-2312,2316,2355
- Property svn:mergeinfo changed
-
code/branches/presentation/src/network/GamestateClient.cc
r2171 r2371 35 35 #include "core/BaseObject.h" 36 36 #include "core/Iterator.h" 37 #include "Synchronisable.h" 37 #include "synchronisable/Synchronisable.h" 38 #include "synchronisable/NetworkCallbackManager.h" 38 39 #include "packet/Acknowledgement.h" 39 40 … … 77 78 packet::Gamestate *processed = processGamestate(tempGamestate_); 78 79 // assert(processed); 80 81 //now call the queued callbacks 82 NetworkCallbackManager::callCallbacks(); 83 79 84 if (!processed) 80 85 return false;
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