- Timestamp:
- Dec 16, 2008, 6:01:13 PM (16 years ago)
- Location:
- code/branches/presentation
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation
-
code/branches/presentation/src/network/GamestateClient.cc
r2371 r2485 82 82 NetworkCallbackManager::callCallbacks(); 83 83 84 if (!processed) 85 return false; 84 if (!processed){ 85 sendAck(0); 86 return false; 87 } 86 88 //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs 87 89 tempGamestate_=NULL;
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