[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | /* |
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| 17 | Added by Roman Ponomarev (rponom@gmail.com) |
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| 18 | April 04, 2008 |
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| 19 | |
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| 20 | TODO: |
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| 21 | - add clamping od accumulated impulse to improve stability |
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| 22 | - add conversion for ODE constraint solver |
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| 23 | */ |
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| 24 | |
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| 25 | #ifndef SLIDER_CONSTRAINT_H |
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| 26 | #define SLIDER_CONSTRAINT_H |
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| 27 | |
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| 28 | //----------------------------------------------------------------------------- |
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| 29 | |
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| 30 | #include "LinearMath/btVector3.h" |
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| 31 | #include "btJacobianEntry.h" |
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| 32 | #include "btTypedConstraint.h" |
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| 33 | |
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| 34 | //----------------------------------------------------------------------------- |
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| 35 | |
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| 36 | class btRigidBody; |
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| 37 | |
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| 38 | //----------------------------------------------------------------------------- |
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| 39 | |
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| 40 | #define SLIDER_CONSTRAINT_DEF_SOFTNESS (btScalar(1.0)) |
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| 41 | #define SLIDER_CONSTRAINT_DEF_DAMPING (btScalar(1.0)) |
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| 42 | #define SLIDER_CONSTRAINT_DEF_RESTITUTION (btScalar(0.7)) |
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| 43 | |
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| 44 | //----------------------------------------------------------------------------- |
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| 45 | |
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| 46 | class btSliderConstraint : public btTypedConstraint |
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| 47 | { |
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| 48 | protected: |
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| 49 | btTransform m_frameInA; |
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| 50 | btTransform m_frameInB; |
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| 51 | // use frameA fo define limits, if true |
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| 52 | bool m_useLinearReferenceFrameA; |
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| 53 | // linear limits |
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| 54 | btScalar m_lowerLinLimit; |
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| 55 | btScalar m_upperLinLimit; |
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| 56 | // angular limits |
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| 57 | btScalar m_lowerAngLimit; |
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| 58 | btScalar m_upperAngLimit; |
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| 59 | // softness, restitution and damping for different cases |
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| 60 | // DirLin - moving inside linear limits |
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| 61 | // LimLin - hitting linear limit |
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| 62 | // DirAng - moving inside angular limits |
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| 63 | // LimAng - hitting angular limit |
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| 64 | // OrthoLin, OrthoAng - against constraint axis |
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| 65 | btScalar m_softnessDirLin; |
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| 66 | btScalar m_restitutionDirLin; |
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| 67 | btScalar m_dampingDirLin; |
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| 68 | btScalar m_softnessDirAng; |
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| 69 | btScalar m_restitutionDirAng; |
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| 70 | btScalar m_dampingDirAng; |
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| 71 | btScalar m_softnessLimLin; |
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| 72 | btScalar m_restitutionLimLin; |
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| 73 | btScalar m_dampingLimLin; |
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| 74 | btScalar m_softnessLimAng; |
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| 75 | btScalar m_restitutionLimAng; |
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| 76 | btScalar m_dampingLimAng; |
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| 77 | btScalar m_softnessOrthoLin; |
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| 78 | btScalar m_restitutionOrthoLin; |
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| 79 | btScalar m_dampingOrthoLin; |
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| 80 | btScalar m_softnessOrthoAng; |
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| 81 | btScalar m_restitutionOrthoAng; |
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| 82 | btScalar m_dampingOrthoAng; |
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| 83 | |
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| 84 | // for interlal use |
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| 85 | bool m_solveLinLim; |
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| 86 | bool m_solveAngLim; |
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| 87 | |
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| 88 | btJacobianEntry m_jacLin[3]; |
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| 89 | btScalar m_jacLinDiagABInv[3]; |
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| 90 | |
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| 91 | btJacobianEntry m_jacAng[3]; |
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| 92 | |
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| 93 | btScalar m_timeStep; |
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| 94 | btTransform m_calculatedTransformA; |
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| 95 | btTransform m_calculatedTransformB; |
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| 96 | |
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| 97 | btVector3 m_sliderAxis; |
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| 98 | btVector3 m_realPivotAInW; |
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| 99 | btVector3 m_realPivotBInW; |
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| 100 | btVector3 m_projPivotInW; |
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| 101 | btVector3 m_delta; |
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| 102 | btVector3 m_depth; |
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| 103 | btVector3 m_relPosA; |
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| 104 | btVector3 m_relPosB; |
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| 105 | |
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| 106 | btScalar m_linPos; |
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| 107 | |
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| 108 | btScalar m_angDepth; |
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| 109 | btScalar m_kAngle; |
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| 110 | |
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| 111 | bool m_poweredLinMotor; |
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| 112 | btScalar m_targetLinMotorVelocity; |
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| 113 | btScalar m_maxLinMotorForce; |
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| 114 | btScalar m_accumulatedLinMotorImpulse; |
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| 115 | |
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| 116 | bool m_poweredAngMotor; |
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| 117 | btScalar m_targetAngMotorVelocity; |
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| 118 | btScalar m_maxAngMotorForce; |
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| 119 | btScalar m_accumulatedAngMotorImpulse; |
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| 120 | |
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| 121 | //------------------------ |
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| 122 | void initParams(); |
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| 123 | public: |
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| 124 | // constructors |
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| 125 | btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); |
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| 126 | btSliderConstraint(); |
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| 127 | // overrides |
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| 128 | virtual void buildJacobian(); |
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[2908] | 129 | virtual void solveConstraint(btScalar timeStep); |
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[1963] | 130 | // access |
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| 131 | const btRigidBody& getRigidBodyA() const { return m_rbA; } |
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| 132 | const btRigidBody& getRigidBodyB() const { return m_rbB; } |
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| 133 | const btTransform & getCalculatedTransformA() const { return m_calculatedTransformA; } |
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| 134 | const btTransform & getCalculatedTransformB() const { return m_calculatedTransformB; } |
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| 135 | const btTransform & getFrameOffsetA() const { return m_frameInA; } |
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| 136 | const btTransform & getFrameOffsetB() const { return m_frameInB; } |
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| 137 | btTransform & getFrameOffsetA() { return m_frameInA; } |
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| 138 | btTransform & getFrameOffsetB() { return m_frameInB; } |
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| 139 | btScalar getLowerLinLimit() { return m_lowerLinLimit; } |
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| 140 | void setLowerLinLimit(btScalar lowerLimit) { m_lowerLinLimit = lowerLimit; } |
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| 141 | btScalar getUpperLinLimit() { return m_upperLinLimit; } |
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| 142 | void setUpperLinLimit(btScalar upperLimit) { m_upperLinLimit = upperLimit; } |
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| 143 | btScalar getLowerAngLimit() { return m_lowerAngLimit; } |
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| 144 | void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = lowerLimit; } |
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| 145 | btScalar getUpperAngLimit() { return m_upperAngLimit; } |
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| 146 | void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = upperLimit; } |
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| 147 | bool getUseLinearReferenceFrameA() { return m_useLinearReferenceFrameA; } |
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| 148 | btScalar getSoftnessDirLin() { return m_softnessDirLin; } |
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| 149 | btScalar getRestitutionDirLin() { return m_restitutionDirLin; } |
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| 150 | btScalar getDampingDirLin() { return m_dampingDirLin ; } |
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| 151 | btScalar getSoftnessDirAng() { return m_softnessDirAng; } |
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| 152 | btScalar getRestitutionDirAng() { return m_restitutionDirAng; } |
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| 153 | btScalar getDampingDirAng() { return m_dampingDirAng; } |
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| 154 | btScalar getSoftnessLimLin() { return m_softnessLimLin; } |
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| 155 | btScalar getRestitutionLimLin() { return m_restitutionLimLin; } |
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| 156 | btScalar getDampingLimLin() { return m_dampingLimLin; } |
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| 157 | btScalar getSoftnessLimAng() { return m_softnessLimAng; } |
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| 158 | btScalar getRestitutionLimAng() { return m_restitutionLimAng; } |
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| 159 | btScalar getDampingLimAng() { return m_dampingLimAng; } |
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| 160 | btScalar getSoftnessOrthoLin() { return m_softnessOrthoLin; } |
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| 161 | btScalar getRestitutionOrthoLin() { return m_restitutionOrthoLin; } |
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| 162 | btScalar getDampingOrthoLin() { return m_dampingOrthoLin; } |
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| 163 | btScalar getSoftnessOrthoAng() { return m_softnessOrthoAng; } |
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| 164 | btScalar getRestitutionOrthoAng() { return m_restitutionOrthoAng; } |
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| 165 | btScalar getDampingOrthoAng() { return m_dampingOrthoAng; } |
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| 166 | void setSoftnessDirLin(btScalar softnessDirLin) { m_softnessDirLin = softnessDirLin; } |
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| 167 | void setRestitutionDirLin(btScalar restitutionDirLin) { m_restitutionDirLin = restitutionDirLin; } |
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| 168 | void setDampingDirLin(btScalar dampingDirLin) { m_dampingDirLin = dampingDirLin; } |
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| 169 | void setSoftnessDirAng(btScalar softnessDirAng) { m_softnessDirAng = softnessDirAng; } |
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| 170 | void setRestitutionDirAng(btScalar restitutionDirAng) { m_restitutionDirAng = restitutionDirAng; } |
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| 171 | void setDampingDirAng(btScalar dampingDirAng) { m_dampingDirAng = dampingDirAng; } |
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| 172 | void setSoftnessLimLin(btScalar softnessLimLin) { m_softnessLimLin = softnessLimLin; } |
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| 173 | void setRestitutionLimLin(btScalar restitutionLimLin) { m_restitutionLimLin = restitutionLimLin; } |
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| 174 | void setDampingLimLin(btScalar dampingLimLin) { m_dampingLimLin = dampingLimLin; } |
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| 175 | void setSoftnessLimAng(btScalar softnessLimAng) { m_softnessLimAng = softnessLimAng; } |
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| 176 | void setRestitutionLimAng(btScalar restitutionLimAng) { m_restitutionLimAng = restitutionLimAng; } |
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| 177 | void setDampingLimAng(btScalar dampingLimAng) { m_dampingLimAng = dampingLimAng; } |
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| 178 | void setSoftnessOrthoLin(btScalar softnessOrthoLin) { m_softnessOrthoLin = softnessOrthoLin; } |
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| 179 | void setRestitutionOrthoLin(btScalar restitutionOrthoLin) { m_restitutionOrthoLin = restitutionOrthoLin; } |
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| 180 | void setDampingOrthoLin(btScalar dampingOrthoLin) { m_dampingOrthoLin = dampingOrthoLin; } |
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| 181 | void setSoftnessOrthoAng(btScalar softnessOrthoAng) { m_softnessOrthoAng = softnessOrthoAng; } |
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| 182 | void setRestitutionOrthoAng(btScalar restitutionOrthoAng) { m_restitutionOrthoAng = restitutionOrthoAng; } |
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| 183 | void setDampingOrthoAng(btScalar dampingOrthoAng) { m_dampingOrthoAng = dampingOrthoAng; } |
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| 184 | void setPoweredLinMotor(bool onOff) { m_poweredLinMotor = onOff; } |
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| 185 | bool getPoweredLinMotor() { return m_poweredLinMotor; } |
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| 186 | void setTargetLinMotorVelocity(btScalar targetLinMotorVelocity) { m_targetLinMotorVelocity = targetLinMotorVelocity; } |
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| 187 | btScalar getTargetLinMotorVelocity() { return m_targetLinMotorVelocity; } |
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| 188 | void setMaxLinMotorForce(btScalar maxLinMotorForce) { m_maxLinMotorForce = maxLinMotorForce; } |
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| 189 | btScalar getMaxLinMotorForce() { return m_maxLinMotorForce; } |
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| 190 | void setPoweredAngMotor(bool onOff) { m_poweredAngMotor = onOff; } |
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| 191 | bool getPoweredAngMotor() { return m_poweredAngMotor; } |
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| 192 | void setTargetAngMotorVelocity(btScalar targetAngMotorVelocity) { m_targetAngMotorVelocity = targetAngMotorVelocity; } |
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| 193 | btScalar getTargetAngMotorVelocity() { return m_targetAngMotorVelocity; } |
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| 194 | void setMaxAngMotorForce(btScalar maxAngMotorForce) { m_maxAngMotorForce = maxAngMotorForce; } |
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| 195 | btScalar getMaxAngMotorForce() { return m_maxAngMotorForce; } |
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| 196 | btScalar getLinearPos() { return m_linPos; } |
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| 197 | |
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| 198 | // access for ODE solver |
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| 199 | bool getSolveLinLimit() { return m_solveLinLim; } |
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| 200 | btScalar getLinDepth() { return m_depth[0]; } |
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| 201 | bool getSolveAngLimit() { return m_solveAngLim; } |
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| 202 | btScalar getAngDepth() { return m_angDepth; } |
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| 203 | // internal |
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| 204 | void buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB); |
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[2908] | 205 | void solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB); |
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[1963] | 206 | // shared code used by ODE solver |
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| 207 | void calculateTransforms(void); |
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| 208 | void testLinLimits(void); |
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| 209 | void testAngLimits(void); |
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| 210 | // access for PE Solver |
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| 211 | btVector3 getAncorInA(void); |
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| 212 | btVector3 getAncorInB(void); |
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| 213 | }; |
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| 214 | |
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| 215 | //----------------------------------------------------------------------------- |
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| 216 | |
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| 217 | #endif //SLIDER_CONSTRAINT_H |
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| 218 | |
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