Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/resource2/src/core/GUIManager.h @ 5671

Last change on this file since 5671 was 5670, checked in by rgrieder, 15 years ago

Added support for non exclusive mouse mode on Windows. This means you get the normal mouse cursor when displaying a GUI menu in windowed mode.
The feature is activated via InputState (InputState::setIsExclusiveMouse(bool)). Whenever that state is on top of the mouse state stack, the input manager reloads if necessary.

  • Property svn:eol-style set to native
File size: 3.8 KB
RevLine 
[1638]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
[3196]24 *      Benjamin Knecht
[1638]25 *   Co-authors:
[3196]26 *      ...
[1638]27 *
28 */
29
30#ifndef _GUIManager_H__
31#define _GUIManager_H__
32
[3346]33#include "CorePrereqs.h"
[3196]34
35#include <map>
36#include <string>
[1638]37#include <CEGUIForwardRefs.h>
[3338]38#include <boost/scoped_ptr.hpp>
[5661]39#include <boost/shared_ptr.hpp>
[3196]40
41#include "util/OgreForwardRefs.h"
[3366]42#include "util/Singleton.h"
[3346]43#include "input/InputHandler.h"
[1638]44
[2710]45namespace orxonox
46{
[1638]47    /**
[2896]48    @class GUIManager
[1638]49    @brief
[2896]50        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
51
52        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
53        Creation of the GUIManager is therefore not possible and the cunstructor is private.
54
55        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
56        Those input events are then injected into CEGUI in Lua.
[1638]57    */
[3366]58    class _CoreExport GUIManager : public Singleton<GUIManager>, public InputHandler
[1638]59    {
[3366]60        friend class Singleton<GUIManager>;
[1638]61    public:
[5670]62        GUIManager(Ogre::RenderWindow* renderWindow, const std::pair<int, int>& mousePosition, bool bFullScreen);
[1646]63        ~GUIManager();
64
[2896]65        void update(const Clock& time);
[1640]66
[2896]67        void showGUI(const std::string& name);
68        void executeCode(const std::string& str);
[1638]69
[2896]70        void setCamera(Ogre::Camera* camera);
71
[3366]72        static GUIManager* getInstancePtr() { return singletonPtr_s; }
[1646]73
[1638]74    private:
[3339]75        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
[1638]76
[2896]77        // keyHandler functions
[3196]78        void keyPressed (const KeyEvent& evt);
79        void keyReleased(const KeyEvent& evt);
[1638]80
[2896]81        // mouseHandler functions
[3327]82        void buttonPressed (MouseButtonCode::ByEnum id);
83        void buttonReleased(MouseButtonCode::ByEnum id);
84        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
85        void mouseScrolled (int abs, int rel);
[1638]86
[5651]87        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;  //!< CEGUI's interface to the Ogre Engine
[5661]88        scoped_ptr<LuaState>                 luaState_;     //!< LuaState, access point to the Lua engine
[5651]89        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_; //!< CEGUI's script module to use Lua
90        scoped_ptr<CEGUI::System>            guiSystem_;    //!< CEGUI's main system
[5661]91        shared_ptr<ResourceInfo>             rootFileInfo_; //!< Resource information about the root script
[3338]92        Ogre::RenderWindow*      renderWindow_;     //!< Ogre's render window to give CEGUI access to it
93        CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider
94        CEGUI::Logger*           ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
[1638]95
[3366]96        static GUIManager*       singletonPtr_s;    //!< Singleton reference to GUIManager
[1638]97
[3339]98    };
99}
[1638]100
101#endif /* _GUIManager_H__ */
Note: See TracBrowser for help on using the repository browser.