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Ignore:
Timestamp:
Aug 24, 2009, 9:43:34 AM (15 years ago)
Author:
rgrieder
Message:

Added support for non exclusive mouse mode on Windows. This means you get the normal mouse cursor when displaying a GUI menu in windowed mode.
The feature is activated via InputState (InputState::setIsExclusiveMouse(bool)). Whenever that state is on top of the mouse state stack, the input manager reloads if necessary.

File:
1 edited

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  • code/branches/resource2/src/core/GUIManager.h

    r5661 r5670  
    6060        friend class Singleton<GUIManager>;
    6161    public:
    62         GUIManager(Ogre::RenderWindow* renderWindow);
     62        GUIManager(Ogre::RenderWindow* renderWindow, const std::pair<int, int>& mousePosition, bool bFullScreen);
    6363        ~GUIManager();
    6464
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