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source: code/branches/rocket/src/modules/weapons/RocketController.cc @ 6905

Last change on this file since 6905 was 6905, checked in by gnadler, 15 years ago

rockets get target but moveToPosition function does not work correctly.

File size: 3.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Gabriel Nadler, Originalfile: Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "projectiles/SimpleRocket.h"
31#include "util/Math.h"
32#include "weapons/projectiles/SimpleRocket.h"
33#include "util/Debug.h"
34#include "weapons/weaponmodes/SimpleRocketFire.h"
35#include "worldentities/pawns/Pawn.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    RocketController::RocketController(BaseObject* creator) : Controller(creator)
44    {
45                RegisterObject(RocketController);
46                COUT(0)<< "RocketController constructed\n";
47
48       
49                this->rocket = new SimpleRocket(this);
50                this->rocket->setController(this);
51                this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket));
52                this->haha=0;
53    }
54
55
56    /**
57    @brief
58        The controlling happens here. This method defines what the controller has to do each tick.
59    @param dt
60        The duration of the tick.
61    */
62    void RocketController::tick(float dt)
63    {
64                haha++;
65               
66
67        SimpleRocket *rocket = static_cast<SimpleRocket*>(this->getControllableEntity());
68                if (haha<30)rocket->setVelocity(rocket->getVelocity()*1.03);
69                if (this->target_) {
70                        this->setTargetPosition();
71                        this->moveToTargetPosition();
72               
73                }
74               
75                if (haha>500) rocket->setDestroy();;
76       
77        }
78
79
80        RocketController::~RocketController() {
81
82               
83                COUT(0)<< "RocketController destroyed\n";
84        }
85
86        void RocketController::setTargetPosition() {
87                this->targetPosition_=this->target_->getPosition();
88                //this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getPosition(), this->target_->getVelocity());
89        }
90        void RocketController::moveToTargetPosition() {
91                this->moveToPosition(this->targetPosition_);
92        }
93
94
95
96        void RocketController::setTarget(WorldEntity* target) {
97                this->target_ = target;
98                COUT(0)<<"got target\n";
99        }
100
101        void RocketController::moveToPosition(const Vector3& target)
102    {
103       if (!this->getControllableEntity())
104            return;
105
106           COUT(0)<<"moving";
107
108        Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target);
109        float distance = (target - this->getControllableEntity()->getPosition()).length();
110
111        if (this->target_ || distance > 10)
112        {
113            // Multiply with 0.8 to make them a bit slower
114                         this->getControllableEntity()->rotateYaw(-0.2f * sgn(coord.x) * coord.x*coord.x);
115            this->getControllableEntity()->rotatePitch(0.2f * sgn(coord.y) * coord.y*coord.y);
116                       
117        }
118    }
119
120
121
122
123}
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