1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Gabriel Nadler, Originalfile: Oli Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "RocketController.h" |
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30 | #include "projectiles/SimpleRocket.h" |
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31 | #include "util/Math.h" |
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32 | #include "weapons/projectiles/SimpleRocket.h" |
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33 | #include "util/Debug.h" |
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34 | #include "weapons/weaponmodes/SimpleRocketFire.h" |
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35 | #include "worldentities/pawns/Pawn.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | /** |
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40 | @brief |
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41 | Constructor. |
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42 | */ |
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43 | RocketController::RocketController(BaseObject* creator) : Controller(creator) |
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44 | { |
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45 | RegisterObject(RocketController); |
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46 | COUT(0)<< "RocketController constructed\n"; |
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47 | |
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48 | |
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49 | this->rocket = new SimpleRocket(this); |
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50 | this->rocket->setController(this); |
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51 | this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket)); |
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52 | this->haha=0; |
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53 | } |
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54 | |
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55 | |
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56 | /** |
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57 | @brief |
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58 | The controlling happens here. This method defines what the controller has to do each tick. |
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59 | @param dt |
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60 | The duration of the tick. |
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61 | */ |
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62 | void RocketController::tick(float dt) |
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63 | { |
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64 | haha++; |
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65 | |
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66 | //if (haha<30)this->rocket->setVelocity(rocket->getVelocity()*1.03); |
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67 | if (this->target_) { |
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68 | this->setTargetPosition(); |
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69 | this->moveToTargetPosition(); |
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70 | } |
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71 | if (haha>500) rocket->setDestroy();; |
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72 | |
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73 | } |
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74 | |
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75 | |
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76 | RocketController::~RocketController() { |
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77 | |
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78 | |
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79 | COUT(0)<< "RocketController destroyed\n"; |
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80 | } |
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81 | |
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82 | void RocketController::setTargetPosition() { |
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83 | //this->targetPosition_=this->target_->getWorldPosition(); |
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84 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getWorldPosition(), this->target_->getVelocity()); |
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85 | } |
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86 | void RocketController::moveToTargetPosition() { |
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87 | this->moveToPosition(this->targetPosition_); |
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88 | } |
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89 | |
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90 | |
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91 | |
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92 | void RocketController::setTarget(WorldEntity* target) { |
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93 | this->target_ = target; |
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94 | COUT(0)<<"got target\n"; |
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95 | } |
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96 | |
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97 | void RocketController::moveToPosition(const Vector3& target) |
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98 | { |
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99 | if (!this->getControllableEntity()) |
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100 | return; |
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101 | float dx = target.x-this->getControllableEntity()->getPosition().x; |
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102 | float dy = target.y-this->getControllableEntity()->getPosition().y; |
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103 | COUT(0)<<"\n diff: "; |
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104 | COUT(0)<<target-this->getControllableEntity()->getPosition() << endl; |
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105 | //COUT(0)<<"\n 2D view: "; |
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106 | /* COUT(0)<<this->getControllableEntity()->getPosition().x; |
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107 | COUT(0)<<" "; |
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108 | COUT(0)<<this->getControllableEntity()->getPosition().y; |
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109 | COUT(0)<<" "; |
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110 | COUT(0)<<this->getControllableEntity()->getPosition().z; |
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111 | COUT(0)<<"\n";*/ |
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112 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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113 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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114 | //Vector3D diff =target-this->rocket->getPosition(); |
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115 | COUT(0) << "viewdirection: "<< coord << endl; |
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116 | //COUT(0)<<" "; |
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117 | //COUT(0)<<coord.y; |
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118 | this->getControllableEntity()->rotateYaw(-0.8f*sgn(coord.x)*coord.x*coord.x); |
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119 | this->getControllableEntity()->rotatePitch(0.8f*sgn(coord.y)*coord.y*coord.y); |
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120 | // this->getControllableEntity()->rotateYaw(10); |
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121 | // this->getControllableEntity()->rotatePitch(0); |
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122 | //this->getControllableEntity()->rotatePitch(rotation.getPitch().valueRadians()); |
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123 | //this->getControllableEntity()->rotateYaw(rotation.getYaw().valueRadians()); |
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124 | //this->getControllableEntity()->moveUpDown(coord.y); |
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125 | //this->getControllableEntity()->moveRightLeft(coord.x); |
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126 | //this->getControllableEntity()->rotatePitch(coord); |
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127 | // if (this->target_ || distance > 10) |
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128 | // { |
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129 | // // Multiply with 0.8 to make them a bit slower |
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130 | //this->getControllableEntity()->rotateYaw(coord.x ); |
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131 | // this->getControllableEntity()->rotatePitch(coord.y); |
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132 | // |
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133 | // } |
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134 | } |
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135 | |
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136 | |
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137 | |
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138 | |
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139 | } |
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