[11142] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11189] | 23 | * Johannes Sager |
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[11142] | 24 | * Co-authors: |
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[11185] | 25 | * |
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[11142] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Discharger.cc |
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| 31 | @brief Definition of the Discharger class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _Discharger_H__ |
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| 35 | #define _Discharger_H__ |
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| 36 | |
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| 37 | #include "weapons/WeaponsPrereqs.h" |
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| 38 | #include "weaponsystem/WeaponMode.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | Charges energy upon releasing it with a powerful discharge |
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| 46 | @author |
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| 47 | Johannes Sager |
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| 48 | @ingroup WeaponsWeaponModes |
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| 49 | */ |
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[11174] | 50 | |
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[11142] | 51 | class _WeaponsExport Discharger : public WeaponMode |
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| 52 | { |
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| 53 | public: |
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| 54 | Discharger(Context* context); |
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[11205] | 55 | virtual ~Discharger() {} // declaration for the constructor |
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[11142] | 56 | |
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[11205] | 57 | virtual void fire() override; // declaration of specific fire function of each weapon |
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[11142] | 58 | |
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| 59 | private: |
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[11205] | 60 | float speed_; // The speed of the fired projectile. |
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| 61 | const unsigned int thresholdOne_ = 50; // Threshold amount of charges where the projectile changes the first time |
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| 62 | const unsigned int thresholdTwo_ = 100; // Threshold amount of charges where the projectile changes the second time |
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[11175] | 63 | }; |
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[11142] | 64 | } |
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| 65 | |
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| 66 | #endif /* _Discharger_H__ */ |
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