[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2850] | 29 | #include "GSMainMenu.h" |
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[1661] | 30 | |
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[2850] | 31 | #include <OgreSceneManager.h> |
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[3196] | 32 | |
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| 33 | #include "core/input/InputManager.h" |
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[3327] | 34 | #include "core/input/InputState.h" |
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[5863] | 35 | #include "core/input/KeyBinderManager.h" |
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[3196] | 36 | #include "core/Game.h" |
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[2844] | 37 | #include "core/ConsoleCommand.h" |
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[5956] | 38 | #include "core/ConfigValueIncludes.h" |
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[3370] | 39 | #include "core/GraphicsManager.h" |
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| 40 | #include "core/GUIManager.h" |
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[5735] | 41 | #include "Scene.h" |
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[5896] | 42 | #include "sound/AmbientSound.h" |
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[1661] | 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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[3280] | 46 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
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[2844] | 47 | |
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[3370] | 48 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
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| 49 | : GameState(info) |
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[2850] | 50 | , inputState_(0) |
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[1661] | 51 | { |
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[5956] | 52 | RegisterRootObject(GSMainMenu); |
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[3327] | 53 | inputState_ = InputManager::getInstance().createInputState("mainMenu"); |
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[5910] | 54 | inputState_->setMouseMode(MouseMode::Nonexclusive); |
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[2850] | 55 | inputState_->setHandler(GUIManager::getInstancePtr()); |
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[5863] | 56 | inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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[3327] | 57 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); |
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[1688] | 58 | |
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[2850] | 59 | // create an empty Scene |
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[5876] | 60 | this->scene_ = new Scene(NULL); |
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[5918] | 61 | this->scene_->setSyncMode( 0x0 ); |
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[2850] | 62 | // and a Camera |
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| 63 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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[5878] | 64 | if (GameMode::playsSound()) |
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| 65 | { |
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| 66 | // Load sound |
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[5896] | 67 | this->ambient_ = new AmbientSound(0); |
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[5878] | 68 | } |
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[3370] | 69 | } |
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[2850] | 70 | |
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[3370] | 71 | GSMainMenu::~GSMainMenu() |
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| 72 | { |
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[5878] | 73 | if (GameMode::playsSound()) |
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[5892] | 74 | delete this->ambient_; |
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[5878] | 75 | |
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[3370] | 76 | InputManager::getInstance().destroyState("mainMenu"); |
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| 77 | |
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| 78 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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[5799] | 79 | this->scene_->destroy(); |
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[3370] | 80 | } |
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| 81 | |
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| 82 | void GSMainMenu::activate() |
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| 83 | { |
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[1661] | 84 | // show main menu |
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[5695] | 85 | GUIManager::getInstance().showGUI("MainMenu"); |
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[2850] | 86 | GUIManager::getInstance().setCamera(this->camera_); |
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| 87 | GraphicsManager::getInstance().setCamera(this->camera_); |
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[2844] | 88 | |
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[5920] | 89 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame")); |
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| 90 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer")); |
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| 91 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient")); |
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| 92 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); |
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| 93 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); |
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| 94 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startIOConsole), "startIOConsole")); |
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[5956] | 95 | |
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| 96 | // create command to change sound path |
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| 97 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath")); |
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[2853] | 98 | |
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[5863] | 99 | KeyBinderManager::getInstance().setToDefault(); |
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[3327] | 100 | InputManager::getInstance().enterState("mainMenu"); |
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[3060] | 101 | |
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[5878] | 102 | if (GameMode::playsSound()) |
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| 103 | { |
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[5896] | 104 | this->ambient_->setLoop(true); |
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[5956] | 105 | this->ambient_->setPlayOnLoad(true); |
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[5878] | 106 | } |
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[5956] | 107 | |
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| 108 | this->setConfigValues(); |
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[1661] | 109 | } |
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| 110 | |
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[2850] | 111 | void GSMainMenu::deactivate() |
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[1661] | 112 | { |
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[5878] | 113 | if (GameMode::playsSound()) |
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| 114 | { |
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| 115 | this->ambient_->stop(); |
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| 116 | } |
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[3060] | 117 | |
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[3327] | 118 | InputManager::getInstance().leaveState("mainMenu"); |
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[2850] | 119 | |
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[2927] | 120 | GUIManager::getInstance().setCamera(0); |
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| 121 | GraphicsManager::getInstance().setCamera(0); |
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[1661] | 122 | } |
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| 123 | |
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[2850] | 124 | void GSMainMenu::update(const Clock& time) |
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[1661] | 125 | { |
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[2844] | 126 | } |
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[1661] | 127 | |
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[5956] | 128 | void GSMainMenu::setConfigValues() |
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| 129 | { |
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[6031] | 130 | SetConfigValue(soundPathMain_, "mainmenu.wav") |
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[5956] | 131 | .description("Contains the path to the main menu sound file.") |
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| 132 | .callback(this, &GSMainMenu::reloadSound); |
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| 133 | } |
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| 134 | |
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| 135 | void GSMainMenu::reloadSound() { |
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| 136 | if (GameMode::playsSound()) |
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| 137 | { |
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| 138 | this->ambient_->setSource(soundPathMain_); |
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| 139 | } |
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| 140 | } |
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| 141 | |
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| 142 | const std::string& GSMainMenu::getMainMenuSoundPath() { |
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| 143 | return soundPathMain_; |
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| 144 | } |
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| 145 | |
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| 146 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) { |
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| 147 | ModifyConfigValue(soundPathMain_, set, path); |
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| 148 | } |
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| 149 | |
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[3094] | 150 | void GSMainMenu::startStandalone() |
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[2844] | 151 | { |
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| 152 | // HACK - HACK |
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| 153 | Game::getInstance().popState(); |
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[2850] | 154 | Game::getInstance().requestStates("standalone, level"); |
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[1661] | 155 | } |
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[3094] | 156 | |
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| 157 | void GSMainMenu::startServer() |
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| 158 | { |
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| 159 | // HACK - HACK |
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| 160 | Game::getInstance().popState(); |
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| 161 | Game::getInstance().requestStates("server, level"); |
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| 162 | } |
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| 163 | |
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| 164 | void GSMainMenu::startClient() |
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| 165 | { |
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| 166 | // HACK - HACK |
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| 167 | Game::getInstance().popState(); |
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| 168 | Game::getInstance().requestStates("client, level"); |
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| 169 | } |
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| 170 | |
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| 171 | void GSMainMenu::startDedicated() |
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| 172 | { |
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| 173 | // HACK - HACK |
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| 174 | Game::getInstance().popState(); |
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| 175 | Game::getInstance().popState(); |
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| 176 | Game::getInstance().requestStates("dedicated, level"); |
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| 177 | } |
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[5817] | 178 | void GSMainMenu::startMainMenu() |
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| 179 | { |
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| 180 | // HACK - HACK |
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| 181 | Game::getInstance().popState(); |
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| 182 | Game::getInstance().popState(); |
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| 183 | Game::getInstance().requestStates("mainmenu"); |
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| 184 | } |
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[5918] | 185 | void GSMainMenu::startIOConsole() |
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| 186 | { |
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| 187 | // HACK - HACK |
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| 188 | Game::getInstance().popState(); |
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| 189 | Game::getInstance().popState(); |
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| 190 | Game::getInstance().requestStates("ioConsole"); |
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| 191 | } |
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[1661] | 192 | } |
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