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source: code/branches/sound3/src/orxonox/sound/AmbientSound.cc @ 6046

Last change on this file since 6046 was 6046, checked in by youngk, 15 years ago

Made a big change to the sound system: Implemented cross-fading for multiple changing sources.
Compiles, however the game doesn't load sounds properly in the main menu and on entering a level.
It can load a sound via DistanceTrigger and fades in/out correctly, but second loading fails.

Please test.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AmbientSound.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/XMLPort.h"
34#include "SoundManager.h"
35
36namespace orxonox
37{
38    CreateFactory(AmbientSound);
39
40    AmbientSound::AmbientSound(BaseObject* creator)
41        : BaseObject(creator)
42    {
43        RegisterObject(AmbientSound);
44    }
45
46    AmbientSound::~AmbientSound()
47    {
48    }
49
50    void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode)
51    {
52        SUPER(AmbientSound, XMLPort, xmlelement, mode);
53        XMLPortParamExtern(AmbientSound, BaseSound, this, "source", setSource, getSource, xmlelement, mode);
54        XMLPortParamExtern(AmbientSound, BaseSound, this, "loop", setLoop, getLoop, xmlelement, mode);
55        XMLPortParamExtern(AmbientSound, BaseSound, this, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode);
56    }
57
58    void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
59    {
60        SUPER(AmbientSound, XMLEventPort, xmlelement, mode);
61        XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode);
62    }
63
64    void AmbientSound::play()
65    {
66        COUT(3) << this->getSource() << ": Playing" << std::endl;
67        if(GameMode::playsSound())
68        {
69            SoundManager::getInstance().registerAmbientSound(this);
70            this->BaseSound::play();
71        }
72    }
73
74    void AmbientSound::replay()
75    {
76        this->BaseSound::play();
77    }
78
79    void AmbientSound::stop()
80    {
81        if(GameMode::playsSound())
82        {
83            SoundManager::getInstance().unregisterAmbientSound(this);
84        }
85    }
86
87    void AmbientSound::doStop()
88    {
89        this->BaseSound::stop();
90    }
91
92    void AmbientSound::setSource(const std::string& source)
93    {
94        if(source.find('/') == std::string.npos && GameMode::playsSound())
95        {
96            std::string filePath = SoundManager::getInstance().getAmbientPath(source);
97            if(!(filePath.empty()))
98            {
99                this->BaseSound::setSource(filePath);
100                return;
101            }
102        }
103        COUT(3) << source << ": Not a valid name! Ambient sound will not change." << std::endl;       
104    }
105
106    void AmbientSound::changedActivity() 
107    {
108        COUT(3) << this->getSource() << ": ChangedActivity: " << this->isActive() << std::endl;
109        this->BaseObject::changedActivity();
110        if(this->isActive())
111        {
112            this->play();
113        }
114        else 
115        {
116            this->stop();
117        }
118    }
119}
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