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source: code/branches/towerdefenseFS15/data/levels/towerDefense.oxw @ 10422

Last change on this file since 10422 was 10406, checked in by fvultier, 10 years ago

There is now a cube that can be moved on the playground using the arrow keys.

  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[9112]1<!-- TODO: Update the level's image-->
[9141]2
3<!-- See TowerDefenseReadme.txt for Information on this file -->
4
[9096]5<LevelInfo
6 name = "Tower Defense"
[9112]7 description = "Defend your Spacestation from incoming waves."
[9346]8 tags = "minigame"
[9096]9 screenshot = "emptylevel.png"
10/>
11
12<?lua
13  include("stats.oxo")
14  include("HUDTemplates3.oxo")
[9173]15  include("towerdefenseHUD.oxo")
[9096]16  include("templates/lodInformation.oxt")
17?>
18
[9112]19<?lua
20  include("templates/spaceshipAssff.oxt")
21  include("templates/spaceshipPirate.oxt")
[10325]22  include("templates/towerdefensetower.oxt")
[10258]23  include("templates/enemytowerdefense.oxt")
24  include("templates/standardTurret.oxt")
[9112]25?>
26
[10406]27
28<Template name=selectercameras defaults=0>
29  <TowerDefenseSelecter>
[9103]30    <camerapositions>
[10406]31      <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true />
[9103]32    </camerapositions>
[10406]33  </TowerDefenseSelecter>
[9103]34</Template>
[9096]35
[10406]36<Template name=selectertemplate>
37  <TowerDefenseSelecter team=0 camerapositiontemplate=selectercameras>
[9103]38    <attached>
[10406]39      <Model position="0,0,0" mesh="cube.mesh" scale=45 />
[9103]40    </attached>
[10406]41  </TowerDefenseSelecter>
[9103]42</Template>
[9096]43
[9138]44
[10406]45
46
[9103]47<Level gametype = "TowerDefense">
[9096]48  <templates>
49    <Template link=lodtemplate_default />
50  </templates>
[9272]51
[9096]52  <?lua include("includes/notifications.oxi") ?>
53
54  <Scene
55    ambientlight = "0.8, 0.8, 0.8"
56    skybox       = "Orxonox/Starbox"
57  >
[9272]58
59    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
60
61    <!-- Spawns the camera, attached to a crate -->
[10406]62    <SpawnPoint team=0 position="0,0,0"/>
[9272]63
64    <!-- PlayField -->
65    <TowerDefenseCenterpoint
66    name=towerdefensecenter
[10406]67
68    selecterTemplate=selectertemplate
69
[9272]70    width=16
71    height=16
72    tileScale=100
73    position="0,0,0"
74    direction="0,0,0"
75    collisionType=dynamic
[10258]76    mass=100000
[10406]77    >
78        <attached>
79            <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
80            <Model position="500,700,100" mesh="sphere.mesh" scale=80 />
81        </attached>
82        <camerapositions>
83      <CameraPosition position="0,0,1500" lookat="0,0,0" absolute=true/>
84    </camerapositions>
85    </TowerDefenseCenterpoint>
[9272]86
[9096]87  </Scene>
88</Level>
89
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