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source: code/branches/turretFS14/src/modules/objects/controllers/TurretController.h @ 10045

Last change on this file since 10045 was 10044, checked in by muemart, 11 years ago

Move everything back to the Turret class, set the correct team, and (re)arm the turret. Also, hide it from the radar.

File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Mueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29 #ifndef _TurretController_H__
30 #define _TurretController_H__
31
32#include "OrxonoxPrereqs.h"
33#include "controllers/ArtificialController.h"
34
35 namespace orxonox
36 {
37        class _OrxonoxExport TurretController : public ArtificialController, public Tickable
38        {
39                public:
40                        TurretController(Context* context);
41                        virtual ~TurretController();
42
43                        virtual void tick(float dt);
44
45                private:
46
47                        void searchTarget();
48                        bool isLookingAtTargetNew(float angle) const;
49
50                        bool once_;
51        };
52 }
53
54 #endif
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