[2049] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Martin Polak |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | |
---|
| 31 | #include "core/CoreIncludes.h" |
---|
| 32 | #include "core/XMLPort.h" |
---|
| 33 | #include "util/Debug.h" |
---|
| 34 | |
---|
[2096] | 35 | #include "WeaponSlot.h" |
---|
| 36 | |
---|
| 37 | |
---|
[2049] | 38 | namespace orxonox |
---|
| 39 | { |
---|
[2327] | 40 | CreateFactory(WeaponSlot); |
---|
| 41 | |
---|
[2145] | 42 | WeaponSlot::WeaponSlot(BaseObject* creator) : PositionableEntity(creator) |
---|
[2049] | 43 | { |
---|
| 44 | RegisterObject(WeaponSlot); |
---|
[2098] | 45 | |
---|
| 46 | this->unlimitedAmmo_ = false; |
---|
| 47 | this->attachedWeapon_ = 0; |
---|
[2145] | 48 | this->setObjectMode(0x0); |
---|
[2049] | 49 | } |
---|
| 50 | |
---|
| 51 | WeaponSlot::~WeaponSlot() |
---|
| 52 | { |
---|
| 53 | } |
---|
[2096] | 54 | |
---|
| 55 | |
---|
| 56 | /*sets the munition type |
---|
| 57 | *unlimited: true |
---|
| 58 | *limited: false (in this case there will be munition) |
---|
| 59 | */ |
---|
| 60 | void WeaponSlot::setAmmoType(bool isUnlimited) |
---|
| 61 | { |
---|
| 62 | unlimitedAmmo_ = isUnlimited; |
---|
| 63 | } |
---|
| 64 | |
---|
[2232] | 65 | |
---|
[2096] | 66 | void WeaponSlot::fire() |
---|
| 67 | { |
---|
[2398] | 68 | if ( this->attachedWeapon_ ) |
---|
[2288] | 69 | COUT(0) << "WeaponSlot::fire" << std::endl; |
---|
[2145] | 70 | this->attachedWeapon_->fire(); |
---|
[2096] | 71 | } |
---|
| 72 | |
---|
[2232] | 73 | |
---|
[2096] | 74 | void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 75 | { |
---|
[2391] | 76 | SUPER(WeaponSlot, XMLPort, xmlelement, mode); |
---|
| 77 | } |
---|
[2308] | 78 | |
---|
[2391] | 79 | void WeaponSlot::attachWeapon(Weapon *weapon) |
---|
| 80 | { |
---|
| 81 | this->attachedWeapon_ = weapon; |
---|
[2398] | 82 | weapon->setAttachedToWeaponSlot(this); |
---|
[2391] | 83 | this->attach(weapon); |
---|
| 84 | COUT(0) << "WeaponSlot::attachWeapon position=" << this->getWorldPosition() << std::endl; |
---|
[2203] | 85 | } |
---|
[2096] | 86 | |
---|
[2319] | 87 | Weapon * WeaponSlot::getAttachedWeapon() const |
---|
[2232] | 88 | { return this->attachedWeapon_; } |
---|
| 89 | |
---|
| 90 | |
---|
[2096] | 91 | } |
---|