- Timestamp:
- Nov 26, 2008, 7:42:29 PM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSlot.cc
r2232 r2288 44 44 this->unlimitedAmmo_ = false; 45 45 this->attachedWeapon_ = 0; 46 this->parentWeaponSet_ = 0;47 46 this->setObjectMode(0x0); 48 47 } … … 65 64 void WeaponSlot::fire() 66 65 { 66 COUT(0) << "WeaponSlot::fire" << std::endl; 67 67 this->attachedWeapon_->fire(); 68 68 }
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