[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #include "btSimpleDynamicsWorld.h" |
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| 17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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| 18 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
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| 19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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| 20 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 21 | #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" |
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| 22 | #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" |
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| 23 | |
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| 24 | |
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| 25 | /* |
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| 26 | Make sure this dummy function never changes so that it |
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| 27 | can be used by probes that are checking whether the |
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| 28 | library is actually installed. |
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| 29 | */ |
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| 30 | extern "C" |
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| 31 | { |
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| 32 | void btBulletDynamicsProbe (); |
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| 33 | void btBulletDynamicsProbe () {} |
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| 34 | } |
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| 35 | |
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| 36 | |
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| 37 | |
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| 38 | |
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| 39 | btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) |
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| 40 | :btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), |
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| 41 | m_constraintSolver(constraintSolver), |
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| 42 | m_ownsConstraintSolver(false), |
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| 43 | m_gravity(0,0,-10) |
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| 44 | { |
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| 45 | |
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| 46 | } |
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| 47 | |
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| 48 | |
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| 49 | btSimpleDynamicsWorld::~btSimpleDynamicsWorld() |
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| 50 | { |
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| 51 | if (m_ownsConstraintSolver) |
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| 52 | btAlignedFree( m_constraintSolver); |
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| 53 | } |
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| 54 | |
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| 55 | int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) |
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| 56 | { |
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| 57 | (void)fixedTimeStep; |
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| 58 | (void)maxSubSteps; |
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| 59 | |
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| 60 | |
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| 61 | ///apply gravity, predict motion |
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| 62 | predictUnconstraintMotion(timeStep); |
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| 63 | |
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| 64 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
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| 65 | dispatchInfo.m_timeStep = timeStep; |
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| 66 | dispatchInfo.m_stepCount = 0; |
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| 67 | dispatchInfo.m_debugDraw = getDebugDrawer(); |
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| 68 | |
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| 69 | ///perform collision detection |
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| 70 | performDiscreteCollisionDetection(); |
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| 71 | |
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| 72 | ///solve contact constraints |
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| 73 | int numManifolds = m_dispatcher1->getNumManifolds(); |
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| 74 | if (numManifolds) |
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| 75 | { |
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| 76 | btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer(); |
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| 77 | |
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| 78 | btContactSolverInfo infoGlobal; |
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| 79 | infoGlobal.m_timeStep = timeStep; |
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| 80 | m_constraintSolver->prepareSolve(0,numManifolds); |
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| 81 | m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1); |
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| 82 | m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); |
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| 83 | } |
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| 84 | |
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| 85 | ///integrate transforms |
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| 86 | integrateTransforms(timeStep); |
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| 87 | |
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| 88 | updateAabbs(); |
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| 89 | |
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| 90 | synchronizeMotionStates(); |
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| 91 | |
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| 92 | clearForces(); |
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| 93 | |
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| 94 | return 1; |
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| 95 | |
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| 96 | } |
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| 97 | |
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| 98 | void btSimpleDynamicsWorld::clearForces() |
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| 99 | { |
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[2430] | 100 | ///@todo: iterate over awake simulation islands! |
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[1963] | 101 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 102 | { |
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| 103 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 104 | |
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| 105 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 106 | if (body) |
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| 107 | { |
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| 108 | body->clearForces(); |
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| 109 | } |
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| 110 | } |
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| 111 | } |
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| 112 | |
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| 113 | |
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| 114 | void btSimpleDynamicsWorld::setGravity(const btVector3& gravity) |
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| 115 | { |
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| 116 | m_gravity = gravity; |
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| 117 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 118 | { |
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| 119 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 120 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 121 | if (body) |
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| 122 | { |
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| 123 | body->setGravity(gravity); |
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| 124 | } |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | btVector3 btSimpleDynamicsWorld::getGravity () const |
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| 129 | { |
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| 130 | return m_gravity; |
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| 131 | } |
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| 132 | |
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| 133 | void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) |
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| 134 | { |
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[8351] | 135 | btCollisionWorld::removeCollisionObject(body); |
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[1963] | 136 | } |
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| 137 | |
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[8351] | 138 | void btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject) |
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| 139 | { |
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| 140 | btRigidBody* body = btRigidBody::upcast(collisionObject); |
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| 141 | if (body) |
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| 142 | removeRigidBody(body); |
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| 143 | else |
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| 144 | btCollisionWorld::removeCollisionObject(collisionObject); |
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| 145 | } |
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| 146 | |
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| 147 | |
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[1963] | 148 | void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body) |
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| 149 | { |
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| 150 | body->setGravity(m_gravity); |
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| 151 | |
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| 152 | if (body->getCollisionShape()) |
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| 153 | { |
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| 154 | addCollisionObject(body); |
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| 155 | } |
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| 156 | } |
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| 157 | |
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| 158 | void btSimpleDynamicsWorld::updateAabbs() |
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| 159 | { |
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| 160 | btTransform predictedTrans; |
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| 161 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 162 | { |
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| 163 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 164 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 165 | if (body) |
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| 166 | { |
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| 167 | if (body->isActive() && (!body->isStaticObject())) |
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| 168 | { |
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[2430] | 169 | btVector3 minAabb,maxAabb; |
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[1963] | 170 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); |
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| 171 | btBroadphaseInterface* bp = getBroadphase(); |
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| 172 | bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); |
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| 173 | } |
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| 174 | } |
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| 175 | } |
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| 176 | } |
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| 177 | |
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| 178 | void btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep) |
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| 179 | { |
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| 180 | btTransform predictedTrans; |
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| 181 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 182 | { |
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| 183 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 184 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 185 | if (body) |
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| 186 | { |
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| 187 | if (body->isActive() && (!body->isStaticObject())) |
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| 188 | { |
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| 189 | body->predictIntegratedTransform(timeStep, predictedTrans); |
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| 190 | body->proceedToTransform( predictedTrans); |
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| 191 | } |
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| 192 | } |
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| 193 | } |
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| 194 | } |
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| 195 | |
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| 196 | |
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| 197 | |
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| 198 | void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) |
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| 199 | { |
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| 200 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 201 | { |
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| 202 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 203 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 204 | if (body) |
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| 205 | { |
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| 206 | if (!body->isStaticObject()) |
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| 207 | { |
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| 208 | if (body->isActive()) |
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| 209 | { |
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| 210 | body->applyGravity(); |
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| 211 | body->integrateVelocities( timeStep); |
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| 212 | body->applyDamping(timeStep); |
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| 213 | body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); |
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| 214 | } |
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| 215 | } |
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| 216 | } |
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| 217 | } |
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| 218 | } |
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| 219 | |
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| 220 | |
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| 221 | void btSimpleDynamicsWorld::synchronizeMotionStates() |
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| 222 | { |
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[2430] | 223 | ///@todo: iterate over awake simulation islands! |
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[1963] | 224 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 225 | { |
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| 226 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 227 | btRigidBody* body = btRigidBody::upcast(colObj); |
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| 228 | if (body && body->getMotionState()) |
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| 229 | { |
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| 230 | if (body->getActivationState() != ISLAND_SLEEPING) |
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| 231 | { |
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| 232 | body->getMotionState()->setWorldTransform(body->getWorldTransform()); |
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| 233 | } |
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| 234 | } |
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| 235 | } |
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| 236 | |
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| 237 | } |
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| 238 | |
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| 239 | |
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| 240 | void btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) |
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| 241 | { |
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| 242 | if (m_ownsConstraintSolver) |
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| 243 | { |
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| 244 | btAlignedFree(m_constraintSolver); |
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| 245 | } |
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| 246 | m_ownsConstraintSolver = false; |
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| 247 | m_constraintSolver = solver; |
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| 248 | } |
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| 249 | |
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| 250 | btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver() |
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| 251 | { |
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| 252 | return m_constraintSolver; |
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| 253 | } |
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