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Ignore:
Timestamp:
Dec 13, 2008, 11:45:51 PM (16 years ago)
Author:
rgrieder
Message:

Updated to Bullet 2.73 (first part).

File:
1 edited

Legend:

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  • code/branches/physics/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp

    r2192 r2430  
    9898void    btSimpleDynamicsWorld::clearForces()
    9999{
    100         //todo: iterate over awake simulation islands!
     100        ///@todo: iterate over awake simulation islands!
    101101        for ( int i=0;i<m_collisionObjects.size();i++)
    102102        {
     
    157157                        if (body->isActive() && (!body->isStaticObject()))
    158158                        {
    159                                 btPoint3 minAabb,maxAabb;
     159                                btVector3 minAabb,maxAabb;
    160160                                colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
    161161                                btBroadphaseInterface* bp = getBroadphase();
     
    211211void    btSimpleDynamicsWorld::synchronizeMotionStates()
    212212{
    213         //todo: iterate over awake simulation islands!
     213        ///@todo: iterate over awake simulation islands!
    214214        for ( int i=0;i<m_collisionObjects.size();i++)
    215215        {
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