Changeset 2430 for code/branches/physics/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
- Timestamp:
- Dec 13, 2008, 11:45:51 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/physics/src/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
r2192 r2430 98 98 void btSimpleDynamicsWorld::clearForces() 99 99 { 100 // todo: iterate over awake simulation islands!100 ///@todo: iterate over awake simulation islands! 101 101 for ( int i=0;i<m_collisionObjects.size();i++) 102 102 { … … 157 157 if (body->isActive() && (!body->isStaticObject())) 158 158 { 159 bt Point3 minAabb,maxAabb;159 btVector3 minAabb,maxAabb; 160 160 colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); 161 161 btBroadphaseInterface* bp = getBroadphase(); … … 211 211 void btSimpleDynamicsWorld::synchronizeMotionStates() 212 212 { 213 // todo: iterate over awake simulation islands!213 ///@todo: iterate over awake simulation islands! 214 214 for ( int i=0;i<m_collisionObjects.size();i++) 215 215 {
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