[7264] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SmallObjectAllocator.h" |
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| 30 | |
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| 31 | namespace orxonox |
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| 32 | { |
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| 33 | SmallObjectAllocator::SmallObjectAllocator(size_t objectSize, size_t numObjects) |
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| 34 | { |
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| 35 | this->objectSize_ = std::max(objectSize, sizeof(Chunk)); |
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| 36 | this->numObjects_ = numObjects; |
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| 37 | this->first_ = 0; |
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| 38 | } |
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| 39 | |
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| 40 | SmallObjectAllocator::~SmallObjectAllocator() |
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| 41 | { |
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| 42 | for (std::vector<char*>::iterator it = this->blocks_.begin(); it != this->blocks_.end(); ++it) |
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| 43 | delete[] *it; |
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| 44 | } |
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| 45 | |
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| 46 | /* static */ void SmallObjectAllocator::setNext(void* chunk, void* next) |
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| 47 | { |
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| 48 | static_cast<Chunk*>(chunk)->next_ = static_cast<Chunk*>(next); |
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| 49 | } |
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| 50 | |
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| 51 | /* static */ void* SmallObjectAllocator::getNext(void* chunk) |
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| 52 | { |
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| 53 | return static_cast<Chunk*>(chunk)->next_; |
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| 54 | } |
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| 55 | |
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| 56 | void* SmallObjectAllocator::alloc() |
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| 57 | { |
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| 58 | void* chunk = this->first_; |
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| 59 | |
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| 60 | if (chunk) |
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| 61 | { |
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| 62 | this->first_ = getNext(chunk); |
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| 63 | } |
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| 64 | else |
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| 65 | { |
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| 66 | char* block = new char[this->objectSize_ * this->numObjects_]; |
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| 67 | this->blocks_.push_back(block); |
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| 68 | |
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| 69 | for (size_t i = 1; i < this->numObjects_ - 1; ++i) |
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| 70 | setNext(block + i * this->objectSize_, block + (i + 1) * this->objectSize_); |
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| 71 | |
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| 72 | setNext(block + (this->numObjects_ - 1) * this->objectSize_, 0); |
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| 73 | |
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| 74 | this->first_ = block + this->objectSize_; |
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| 75 | |
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| 76 | chunk = block; |
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| 77 | } |
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| 78 | |
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| 79 | return chunk; |
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| 80 | } |
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| 81 | |
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| 82 | void SmallObjectAllocator::free(void* chunk) |
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| 83 | { |
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| 84 | setNext(chunk, this->first_); |
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| 85 | this->first_ = chunk; |
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| 86 | } |
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| 87 | } |
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