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source: code/trunk/src/modules/dodgerace/DodgeRaceShip.h @ 10348

Last change on this file since 10348 was 10284, checked in by landauf, 10 years ago

removed some unnecessary module dependencies

  • Property svn:eol-style set to native
File size: 2.7 KB
RevLine 
[10117]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DodgeRaceShip.h
31    @brief Declaration of the DodgeRaceShip class.
32*/
33
34#ifndef _DodgeRaceShip_H__
35#define _DodgeRaceShip_H__
36
37
[10234]38#include "dodgerace/DodgeRacePrereqs.h"
[10117]39
[10118]40#include "core/CoreIncludes.h"
41#include "core/XMLPort.h"
[10117]42#include "worldentities/pawns/SpaceShip.h"
43#include "graphics/Camera.h"
[10118]44
45#include "DodgeRace.h" // Is necessary for getGame function
[10117]46//#include "DodgeRaceCenterPoint.h"
47
48namespace orxonox
49{
[10118]50    class _DodgeRaceExport DodgeRaceShip : public SpaceShip
[10117]51    {
52        public:
53            DodgeRaceShip(Context* context);
54
55            virtual void tick(float dt);
56
57            // overwrite for 2d movement
[10236]58            virtual void moveFrontBack(const Vector2& value);
59            virtual void moveRightLeft(const Vector2& value);
[10117]60
[10236]61            // Starts or stops fireing
62            virtual void boost(bool bBoost);
[10117]63
[10236]64            //no rotation!
65            virtual void rotateYaw(const Vector2& value){};
66            virtual void rotatePitch(const Vector2& value){};
[10117]67
[10236]68            //return to main menu if game has ended.
69            virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();};
[10117]70
[10236]71            virtual void updateLevel();
[10117]72
[10118]73            float speed, damping, posforeward;
74            bool isFireing;
[10117]75
[10124]76        protected:
77            virtual void death();
78
[10117]79        private:
[10128]80            virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
[10117]81            WeakPtr<DodgeRace> getGame();
82            WeakPtr<DodgeRace> game;
[10128]83            WeakPtr<WorldEntity> lastEntity;
[10117]84            Camera* camera;
85            float lastTimeFront, lastTimeLeft, lastTime;
86            struct Velocity
87            {
[10236]88                float x;
89                float y;
[10117]90            } velocity, desiredVelocity;
91
92    };
93}
94
95#endif /* _DodgeRaceShip_H__ */
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