[10117] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DodgeRaceShip.h |
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| 31 | @brief Declaration of the DodgeRaceShip class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _DodgeRaceShip_H__ |
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| 35 | #define _DodgeRaceShip_H__ |
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| 36 | |
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| 37 | |
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[10234] | 38 | #include "dodgerace/DodgeRacePrereqs.h" |
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[10117] | 39 | |
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[10118] | 40 | #include "core/CoreIncludes.h" |
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| 41 | #include "core/XMLPort.h" |
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[10117] | 42 | #include "worldentities/pawns/SpaceShip.h" |
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| 43 | #include "graphics/Camera.h" |
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[10118] | 44 | |
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| 45 | #include "DodgeRace.h" // Is necessary for getGame function |
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[10117] | 46 | //#include "DodgeRaceCenterPoint.h" |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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[10118] | 50 | class _DodgeRaceExport DodgeRaceShip : public SpaceShip |
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[10117] | 51 | { |
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| 52 | public: |
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| 53 | DodgeRaceShip(Context* context); |
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| 54 | |
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| 55 | virtual void tick(float dt); |
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| 56 | |
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| 57 | // overwrite for 2d movement |
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[10236] | 58 | virtual void moveFrontBack(const Vector2& value); |
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| 59 | virtual void moveRightLeft(const Vector2& value); |
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[10117] | 60 | |
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[10236] | 61 | // Starts or stops fireing |
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| 62 | virtual void boost(bool bBoost); |
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[10117] | 63 | |
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[10236] | 64 | //no rotation! |
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| 65 | virtual void rotateYaw(const Vector2& value){}; |
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| 66 | virtual void rotatePitch(const Vector2& value){}; |
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[10117] | 67 | |
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[10236] | 68 | //return to main menu if game has ended. |
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| 69 | virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();}; |
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[10117] | 70 | |
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[10236] | 71 | virtual void updateLevel(); |
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[10117] | 72 | |
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[10118] | 73 | float speed, damping, posforeward; |
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| 74 | bool isFireing; |
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[10117] | 75 | |
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[10124] | 76 | protected: |
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| 77 | virtual void death(); |
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| 78 | |
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[10117] | 79 | private: |
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[10128] | 80 | virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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[10117] | 81 | WeakPtr<DodgeRace> getGame(); |
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| 82 | WeakPtr<DodgeRace> game; |
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[10128] | 83 | WeakPtr<WorldEntity> lastEntity; |
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[10117] | 84 | Camera* camera; |
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| 85 | float lastTimeFront, lastTimeLeft, lastTime; |
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| 86 | struct Velocity |
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| 87 | { |
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[10236] | 88 | float x; |
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| 89 | float y; |
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[10117] | 90 | } velocity, desiredVelocity; |
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| 91 | |
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| 92 | }; |
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| 93 | } |
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| 94 | |
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| 95 | #endif /* _DodgeRaceShip_H__ */ |
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