- Timestamp:
- Nov 19, 2014, 4:00:53 PM (10 years ago)
- File:
-
- 1 edited
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code/branches/surfaceraceHS14/src/modules/dodgerace2/DodgeRaceShip.h
r10124 r10128 79 79 80 80 private: 81 virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); 81 82 WeakPtr<DodgeRace> getGame(); 82 83 WeakPtr<DodgeRace> game; 83 84 WeakPtr<Projectile> lastShot; 85 WeakPtr<WorldEntity> lastEntity; 84 86 Camera* camera; 85 87 float lastTimeFront, lastTimeLeft, lastTime; … … 90 92 } velocity, desiredVelocity; 91 93 92 93 94 95 /*96 virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);97 98 private:99 100 WeakPtr<DodgeRaceEnemy> lastEnemy;101 */102 103 94 }; 104 95 }
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