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source: code/trunk/src/modules/dodgerace/DodgeRaceShip.h @ 10754

Last change on this file since 10754 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
RevLine 
[10117]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DodgeRaceShip.h
31    @brief Declaration of the DodgeRaceShip class.
32*/
33
34#ifndef _DodgeRaceShip_H__
35#define _DodgeRaceShip_H__
36
37
[10234]38#include "dodgerace/DodgeRacePrereqs.h"
[10117]39
[10118]40#include "core/XMLPort.h"
[10117]41#include "worldentities/pawns/SpaceShip.h"
42#include "graphics/Camera.h"
[10118]43
44#include "DodgeRace.h" // Is necessary for getGame function
[10117]45//#include "DodgeRaceCenterPoint.h"
46
47namespace orxonox
48{
[10118]49    class _DodgeRaceExport DodgeRaceShip : public SpaceShip
[10117]50    {
51        public:
52            DodgeRaceShip(Context* context);
53
54            virtual void tick(float dt);
55
56            // overwrite for 2d movement
[10236]57            virtual void moveFrontBack(const Vector2& value);
58            virtual void moveRightLeft(const Vector2& value);
[10117]59
[10236]60            // Starts or stops fireing
61            virtual void boost(bool bBoost);
[10117]62
[10236]63            //no rotation!
64            virtual void rotateYaw(const Vector2& value){};
65            virtual void rotatePitch(const Vector2& value){};
[10117]66
[10236]67            //return to main menu if game has ended.
68            virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();};
[10117]69
[10236]70            virtual void updateLevel();
[10117]71
[10118]72            float speed, damping, posforeward;
73            bool isFireing;
[10117]74
[10124]75        protected:
76            virtual void death();
77
[10117]78        private:
[10128]79            virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
[10624]80            DodgeRace* getGame();
[10117]81            WeakPtr<DodgeRace> game;
[10128]82            WeakPtr<WorldEntity> lastEntity;
[10117]83            Camera* camera;
84            float lastTimeFront, lastTimeLeft, lastTime;
85            struct Velocity
86            {
[10236]87                float x;
88                float y;
[10117]89            } velocity, desiredVelocity;
90
91    };
92}
93
94#endif /* _DodgeRaceShip_H__ */
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