[10008] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Mueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[10049] | 29 | #ifndef _TurretController_H__ |
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| 30 | #define _TurretController_H__ |
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| 31 | |
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[10218] | 32 | #include "objects/ObjectsPrereqs.h" |
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[10008] | 33 | #include "controllers/ArtificialController.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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[10215] | 37 | /** |
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| 38 | @brief |
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| 39 | Controller for turrets. Chooses a target, and makes the turret aim/shoot at it. |
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[10049] | 40 | |
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[10215] | 41 | The controllableEntity gets casted to Turret, so this controller won't work for anything else. |
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| 42 | */ |
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[10218] | 43 | class _ObjectsExport TurretController : public ArtificialController, public Tickable |
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[10215] | 44 | { |
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| 45 | public: |
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| 46 | TurretController(Context* context); |
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| 47 | virtual ~TurretController(); |
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[10008] | 48 | |
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[10215] | 49 | virtual void tick(float dt); |
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[10018] | 50 | |
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[10215] | 51 | private: |
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[10042] | 52 | |
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[10215] | 53 | void searchTarget(); |
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| 54 | bool isLookingAtTargetNew(float angle) const; |
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| 55 | float targetScore(Pawn* pawn, float distance) const; |
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[10044] | 56 | |
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[10215] | 57 | bool once_; //!< Flag for executing code in the tick function only once. |
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| 58 | }; |
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[10008] | 59 | } |
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| 60 | |
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[10215] | 61 | #endif |
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