[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "LevelManager.h" |
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| 30 | |
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[3196] | 31 | #include <map> |
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[3280] | 32 | |
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| 33 | #include "core/CommandLine.h" |
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| 34 | #include "core/ConfigValueIncludes.h" |
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| 35 | #include "core/CoreIncludes.h" |
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[2171] | 36 | #include "PlayerManager.h" |
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| 37 | #include "objects/Level.h" |
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[2072] | 38 | #include "objects/infos/HumanPlayer.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[3280] | 42 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
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| 43 | |
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[2072] | 44 | LevelManager* LevelManager::singletonRef_s = 0; |
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| 45 | |
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| 46 | LevelManager::LevelManager() |
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| 47 | { |
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| 48 | assert(singletonRef_s == 0); |
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| 49 | singletonRef_s = this; |
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[3280] | 50 | |
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| 51 | RegisterRootObject(LevelManager); |
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| 52 | this->setConfigValues(); |
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| 53 | |
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| 54 | // check override |
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| 55 | if (!CommandLine::getArgument("level")->hasDefaultValue()) |
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| 56 | { |
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| 57 | ModifyConfigValue(defaultLevelName_, tset, CommandLine::getValue("level").getString()); |
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| 58 | } |
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[2072] | 59 | } |
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| 60 | |
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| 61 | LevelManager::~LevelManager() |
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| 62 | { |
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| 63 | assert(singletonRef_s != 0); |
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| 64 | singletonRef_s = 0; |
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| 65 | } |
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| 66 | |
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[3280] | 67 | void LevelManager::setConfigValues() |
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| 68 | { |
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| 69 | SetConfigValue(defaultLevelName_, "presentation_dm.oxw") |
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| 70 | .description("Sets the preselection of the level in the main menu."); |
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| 71 | } |
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| 72 | |
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[2072] | 73 | void LevelManager::requestActivity(Level* level) |
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| 74 | { |
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| 75 | this->levels_s.push_back(level); |
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| 76 | if (this->levels_s.size() == 1) |
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| 77 | this->activateNextLevel(); |
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| 78 | } |
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| 79 | |
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| 80 | void LevelManager::releaseActivity(Level* level) |
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| 81 | { |
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| 82 | if (this->levels_s.size() > 0) |
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| 83 | { |
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| 84 | if (this->levels_s.front() == level) |
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| 85 | { |
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| 86 | level->setActive(false); |
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| 87 | this->levels_s.pop_front(); |
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| 88 | this->activateNextLevel(); |
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| 89 | } |
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| 90 | else |
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| 91 | { |
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| 92 | for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it) |
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| 93 | if ((*it) == level) |
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| 94 | this->levels_s.erase(it); |
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| 95 | } |
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| 96 | } |
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| 97 | } |
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| 98 | |
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| 99 | Level* LevelManager::getActiveLevel() |
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| 100 | { |
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| 101 | if (this->levels_s.size() > 0) |
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| 102 | return this->levels_s.front(); |
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| 103 | else |
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| 104 | return 0; |
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| 105 | } |
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| 106 | |
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| 107 | void LevelManager::activateNextLevel() |
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| 108 | { |
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| 109 | if (this->levels_s.size() > 0) |
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| 110 | { |
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| 111 | this->levels_s.front()->setActive(true); |
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[2171] | 112 | for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) |
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[2072] | 113 | this->levels_s.front()->playerEntered(it->second); |
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| 114 | } |
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| 115 | } |
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[3280] | 116 | |
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| 117 | void LevelManager::setDefaultLevel(const std::string& levelName) |
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| 118 | { |
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| 119 | ModifyConfigValue(defaultLevelName_, set, levelName); |
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| 120 | } |
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| 121 | |
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| 122 | const std::string& LevelManager::getDefaultLevel() |
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| 123 | { |
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| 124 | return defaultLevelName_; |
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| 125 | } |
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[2072] | 126 | } |
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