[10871] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10886] | 23 | * Gani Aliguzhinov |
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[10871] | 24 | * Co-authors: |
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[10886] | 25 | * Dominik Solenicki |
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[10871] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _FlyingController_H__ |
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| 30 | #define _FlyingController_H__ |
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| 31 | |
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| 32 | |
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| 33 | #include "controllers/CommonController.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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[10898] | 37 | /** |
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| 38 | @brief |
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| 39 | FlyingController stores all the flying methods and member variables of AI. |
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| 40 | */ |
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[10946] | 41 | |
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| 42 | //Formation mode for the divisions |
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[11071] | 43 | enum class FormationMode |
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[10871] | 44 | { |
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[11071] | 45 | FINGER4, DIAMOND, WALL |
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| 46 | }; |
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[10871] | 47 | |
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| 48 | class _OrxonoxExport FlyingController : public CommonController |
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| 49 | { |
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| 50 | |
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| 51 | public: |
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[11028] | 52 | static const float SPEED; //<! ship's speed |
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| 53 | static const float ROTATEFACTOR; //<! ship's rotation factor |
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[10877] | 54 | |
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[10871] | 55 | FlyingController(Context* context); |
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| 56 | virtual ~FlyingController(); |
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[11071] | 57 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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[10871] | 58 | |
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[10946] | 59 | void setSpread (int spread) //<! spread is a multiplier for formation flight, should be bigger than 100 |
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[10871] | 60 | { this->spread_ = spread; } |
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[10946] | 61 | int getSpread () const |
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[10871] | 62 | { return this->spread_; } |
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| 63 | |
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[11071] | 64 | void setFormationModeXML(const std::string& val); |
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[10885] | 65 | std::string getFormationModeXML() const; |
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[10871] | 66 | |
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[11071] | 67 | void setFormationMode(FormationMode val) |
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[10871] | 68 | { this->formationMode_ = val; } |
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[11071] | 69 | FormationMode getFormationMode() const |
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[10871] | 70 | { return this->formationMode_; } |
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[10958] | 71 | bool bCopyOrientation_; //<! set to true by default, MasterController sets it in its tick(), |
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| 72 | //<! if true, this will set its leader orientation as target orientation in action() |
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[10871] | 73 | protected: |
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[10946] | 74 | void stopMoving(); //<! don't call moveToTargetPosition() in tick, call lookAtTarget() from FightingController instead |
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[10871] | 75 | |
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[10946] | 76 | void moveToPosition(const Vector3& target, float dt); //<! move towards a vector |
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| 77 | void moveToTargetPosition(float dt); //<! move to the preset position. Don't mix with positionOfTarget! |
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[10871] | 78 | |
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[10946] | 79 | void copyOrientation(const Quaternion& orient, float dt); //<! roll to have same roll as orient |
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| 80 | void copyTargetOrientation(float dt); //<! roll to have a preset orient |
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[10871] | 81 | |
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[10946] | 82 | void setTargetPosition(const Vector3& target); //<! preset a Vector to fly to |
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| 83 | void setTargetOrientation(const Quaternion& orient); //<! preset a desired orientation |
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| 84 | void setTargetOrientation(ControllableEntity* target); //<! preset a desired orientation |
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| 85 | virtual void boostControl(); //<! boost if you can |
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[10958] | 86 | void keepFormation (const ControllableEntity* leaderEntity, |
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| 87 | Vector3& targetRelativePosition); //<! preset targetPosition, so that |
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| 88 | //<! this stays in a certain position relative to leader |
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[10923] | 89 | |
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[11071] | 90 | FormationMode formationMode_; |
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[10871] | 91 | |
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[10946] | 92 | float rotationProgress_; //<! for slerping |
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[10871] | 93 | bool bHasTargetPosition_; |
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[10946] | 94 | Vector3 targetPosition_; //<! vector to fly to |
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[10871] | 95 | bool bHasTargetOrientation_; |
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[10946] | 96 | Quaternion targetOrientation_; //<! orientation to take |
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| 97 | int spread_; //<! spread is a multiplier for formation flight, should be bigger than 100 |
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| 98 | int tolerance_; //<! if this ship is tolerance_ away from targetPosition_, ship decides that it finished moving |
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[10871] | 99 | }; |
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| 100 | } |
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| 101 | |
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| 102 | #endif /* _FlyingController_H__ */ |
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