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source: code/trunk/src/orxonox/controllers/SectionController.h @ 11860

Last change on this file since 11860 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
RevLine 
[10719]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10885]23 *      Gani Aliguzhinov
[10719]24 *   Co-authors:
[10885]25 *      ...
[10719]26 *
27 */
28
29#ifndef _SectionController_H__
30#define _SectionController_H__
31
[10886]32#include "controllers/ActionpointController.h"
[10719]33
34
35namespace orxonox
36{
[10955]37    /**
38        @note
39        ActionpointController will not work, if there is no MasterController in the level!
[10974]40        All the demos are in a file called AITest.oxw. In the menu look for New AI Testing Level.
[10955]41    */
[10886]42    class _OrxonoxExport SectionController : public ActionpointController
[10719]43    {
44        public:
[10826]45            //----[language demanded functions]----           
46                SectionController(Context* context);
[10731]47
[10826]48                virtual ~SectionController();
49            //----[/language demanded functions]----
[10731]50           
[10826]51            //----[own functions]----
[10885]52                ActionpointController* findNewDivisionLeader();
[10719]53
[11071]54                virtual bool setWingman(ActionpointController* newWingman) override;
55                virtual bool hasWingman() override;
56                virtual bool hasFollower() override
[10885]57                    { return false; }
[10826]58                void chooseTarget();
59            //----[/own functions]----
[10731]60
[10826]61        protected:       
62            //----action must only be managed by this----     
[11071]63                virtual void action() override; //<! action() is called in regular intervals by MasterController managing the bot's behaviour.
[10854]64                Vector3 getFormationPosition ();
[10886]65                void keepFormation();
[10731]66        private:
[10826]67            //----private variables-----
[10851]68                bool bFirstAction_;
[10915]69               
[10719]70    };
71}
72
73#endif /* _SectionController_H__ */
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