[7480] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Johannes Ritz |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[7485] | 28 | |
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[7480] | 29 | #include "LastManStanding.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "network/Host.h" |
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| 33 | #include "infos/PlayerInfo.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "core/ConfigValueIncludes.h" |
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[7579] | 36 | #include "util/Convert.h" |
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[7605] | 37 | |
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[7480] | 38 | namespace orxonox |
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| 39 | { |
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| 40 | CreateUnloadableFactory(LastManStanding); |
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| 41 | |
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[7583] | 42 | LastManStanding::LastManStanding(BaseObject* creator) : Deathmatch(creator) |
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[7480] | 43 | { |
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| 44 | RegisterObject(LastManStanding); |
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| 45 | this->bForceSpawn_=true; |
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[7485] | 46 | this->lives=4; |
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[7480] | 47 | this->playersAlive=0; |
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[7602] | 48 | this->timeRemaining=15.0f; |
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[7596] | 49 | this->respawnDelay=4.0f; |
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[7617] | 50 | this->bNoPunishment=false; |
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| 51 | this->bHardPunishment=false; |
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[7605] | 52 | this->punishDamageRate=0.4f; |
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[7579] | 53 | this->setHUDTemplate("LastmanstandingHUD"); |
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[7480] | 54 | } |
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| 55 | |
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[7542] | 56 | void LastManStanding::spawnDeadPlayersIfRequested() |
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| 57 | { |
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| 58 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 59 | if (it->second.state_ == PlayerState::Dead) |
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| 60 | { |
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[7596] | 61 | bool alive = (0<playerLives_[it->first]&&(inGame_[it->first])); |
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[7542] | 62 | if (alive&&(it->first->isReadyToSpawn() || this->bForceSpawn_)) |
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[7596] | 63 | { |
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[7542] | 64 | this->spawnPlayer(it->first); |
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[7596] | 65 | } |
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| 66 | } |
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[7542] | 67 | } |
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| 68 | |
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| 69 | |
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[7480] | 70 | void LastManStanding::setConfigValues() |
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| 71 | { |
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[7485] | 72 | SetConfigValue(lives, 4); |
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[7602] | 73 | SetConfigValue(timeRemaining, 15.0f); |
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[7596] | 74 | SetConfigValue(respawnDelay, 4.0f); |
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[7617] | 75 | SetConfigValue(bNoPunishment, false); |
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| 76 | SetConfigValue(bHardPunishment, false); |
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[7480] | 77 | } |
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| 78 | |
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| 79 | bool LastManStanding::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 80 | { |
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| 81 | if (originator && originator->getPlayer())// only for safety |
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| 82 | { |
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| 83 | this->timeToAct_[originator->getPlayer()]=timeRemaining; |
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[7605] | 84 | |
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| 85 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
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| 86 | if (it != this->players_.end()) |
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| 87 | { |
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[8327] | 88 | if (it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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[7605] | 89 | return true; |
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[7617] | 90 | const std::string& message = ""; // resets Camper-Warning-message |
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[7605] | 91 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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| 92 | } |
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[7480] | 93 | } |
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| 94 | return true; |
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| 95 | } |
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| 96 | |
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| 97 | bool LastManStanding::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 98 | { |
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[7542] | 99 | if (!victim||!victim->getPlayer())// only for safety |
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[7480] | 100 | return true; |
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[7542] | 101 | playerLives_[victim->getPlayer()]=playerLives_[victim->getPlayer()]-1; |
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[7596] | 102 | this->inGame_[victim->getPlayer()]=false;//if player dies he, isn't allowed to respawn immediately |
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[7542] | 103 | if (playerLives_[victim->getPlayer()]<=0)//if player lost all lives |
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[7480] | 104 | { |
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| 105 | this->playersAlive--; |
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| 106 | const std::string& message = victim->getPlayer()->getName() + " has lost all lives"; |
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| 107 | COUT(0) << message << std::endl; |
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| 108 | Host::Broadcast(message); |
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| 109 | } |
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[7640] | 110 | |
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[7480] | 111 | return true; |
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| 112 | } |
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| 113 | |
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[7605] | 114 | int LastManStanding::getMinLives() |
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| 115 | { |
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| 116 | int min=lives; |
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| 117 | for (std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it) |
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| 118 | { |
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| 119 | if (it->second<=0) |
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| 120 | continue; |
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| 121 | if (it->second<lives) |
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| 122 | min=it->second; |
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| 123 | } |
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| 124 | return min; |
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| 125 | } |
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| 126 | |
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[7480] | 127 | void LastManStanding::end() |
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| 128 | { |
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| 129 | Gametype::end(); |
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| 130 | |
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| 131 | for (std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it) |
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| 132 | { |
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[8327] | 133 | if (it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
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[7480] | 134 | continue; |
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| 135 | |
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| 136 | if (it->second > 0) |
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| 137 | this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID()); |
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| 138 | else |
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| 139 | this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID()); |
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| 140 | } |
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| 141 | } |
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| 142 | |
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[7636] | 143 | int LastManStanding::playerGetLives(PlayerInfo* player) |
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[7635] | 144 | { |
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| 145 | if (player) |
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| 146 | return playerLives_[player]; |
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| 147 | else |
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| 148 | return 0; |
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| 149 | } |
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[7636] | 150 | |
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| 151 | int LastManStanding::getNumPlayersAlive() const |
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| 152 | { |
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| 153 | return this->playersAlive; |
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| 154 | } |
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[7635] | 155 | |
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[7480] | 156 | void LastManStanding::playerEntered(PlayerInfo* player) |
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| 157 | { |
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| 158 | if (!player)// only for safety |
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| 159 | return; |
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[7583] | 160 | Deathmatch::playerEntered(player); |
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[7605] | 161 | if (playersAlive<=1) |
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| 162 | playerLives_[player]=lives; |
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| 163 | else |
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| 164 | playerLives_[player]=getMinLives();//new players only get minimum of lives |
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[7480] | 165 | this->playersAlive++; |
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| 166 | this->timeToAct_[player]=timeRemaining; |
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[7596] | 167 | this->playerDelayTime_[player]=respawnDelay; |
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| 168 | this->inGame_[player]=true; |
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[7480] | 169 | } |
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| 170 | |
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| 171 | bool LastManStanding::playerLeft(PlayerInfo* player) |
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| 172 | { |
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[7583] | 173 | bool valid_player = Deathmatch::playerLeft(player); |
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[7480] | 174 | if (valid_player) |
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| 175 | { |
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| 176 | this->playersAlive--; |
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[7605] | 177 | this->playerLives_.erase (player); |
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| 178 | this->playerDelayTime_.erase (player); |
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| 179 | this->inGame_.erase (player); |
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[7642] | 180 | this->timeToAct_.erase(player); |
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[7480] | 181 | } |
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| 182 | |
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| 183 | return valid_player; |
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| 184 | } |
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| 185 | |
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[7579] | 186 | void LastManStanding::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 187 | { |
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| 188 | if (!player) |
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| 189 | return; |
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[7596] | 190 | this->timeToAct_[player]=timeRemaining+3.0f+respawnDelay;//reset timer |
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| 191 | this->playerDelayTime_[player]=respawnDelay; |
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[7640] | 192 | |
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| 193 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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| 194 | if (it != this->players_.end()) |
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[7579] | 195 | { |
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[8327] | 196 | if (it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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[7596] | 197 | return; |
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[7640] | 198 | const std::string& message = ""; // resets Camper-Warning-message |
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| 199 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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| 200 | } |
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[7579] | 201 | } |
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| 202 | |
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[7605] | 203 | void LastManStanding::punishPlayer(PlayerInfo* player) |
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[7480] | 204 | { |
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| 205 | if(!player) |
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| 206 | return; |
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[7617] | 207 | if(bNoPunishment) |
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[7605] | 208 | return; |
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[7543] | 209 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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[7480] | 210 | if (it != this->players_.end()) |
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| 211 | { |
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[7581] | 212 | if(!player->getControllableEntity()) |
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[7605] | 213 | return; |
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[7581] | 214 | Pawn* pawn = dynamic_cast<Pawn*>(player->getControllableEntity()); |
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| 215 | if(!pawn) |
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[7605] | 216 | return; |
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[7617] | 217 | if(bHardPunishment) |
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[7605] | 218 | { |
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| 219 | pawn->kill(); |
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| 220 | this->timeToAct_[player]=timeRemaining+3.0f+respawnDelay;//reset timer |
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| 221 | } |
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[7617] | 222 | else |
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[7605] | 223 | { |
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[8234] | 224 | float damage=pawn->getMaxHealth()*punishDamageRate*0.5f;//TODO: Factor 0.5 is hard coded. Where is the ratio between MaxHealth actually defined? |
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[7605] | 225 | pawn->removeHealth(damage); |
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| 226 | this->timeToAct_[player]=timeRemaining;//reset timer |
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[7617] | 227 | } |
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[7480] | 228 | } |
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| 229 | } |
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[7605] | 230 | |
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[7480] | 231 | void LastManStanding::tick(float dt) |
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| 232 | { |
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| 233 | SUPER(LastManStanding, tick, dt); |
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[7581] | 234 | if(this->hasStarted()&&(!this->hasEnded())) |
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[7480] | 235 | { |
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[7581] | 236 | if ((this->hasStarted()&&(playersAlive<=1)))//last player remaining |
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[7480] | 237 | { |
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[7605] | 238 | this->end(); |
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[7480] | 239 | } |
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| 240 | for (std::map<PlayerInfo*, float>::iterator it = this->timeToAct_.begin(); it != this->timeToAct_.end(); ++it) |
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[7596] | 241 | { |
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| 242 | if (playerGetLives(it->first)<=0)//Players without lives shouldn't be affected by time. |
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[7600] | 243 | continue; |
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[7596] | 244 | it->second-=dt;//Decreases punishment time. |
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| 245 | if (!inGame_[it->first])//Manages respawn delay - player is forced to respawn after the delaytime is used up. |
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[7585] | 246 | { |
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[7596] | 247 | playerDelayTime_[it->first]-=dt; |
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| 248 | if (playerDelayTime_[it->first]<=0) |
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| 249 | this->inGame_[it->first]=true; |
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[7605] | 250 | |
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[8327] | 251 | if (it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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[7605] | 252 | continue; |
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[8234] | 253 | int output=1+(int)playerDelayTime_[it->first]; |
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[7605] | 254 | const std::string& message = "Respawn in " +multi_cast<std::string>(output)+ " seconds." ;//Countdown |
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| 255 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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[7585] | 256 | } |
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[7596] | 257 | else if (it->second<0.0f) |
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[7480] | 258 | { |
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[7596] | 259 | it->second=timeRemaining+3.0f;//reset punishment-timer |
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[7542] | 260 | if (playerGetLives(it->first)>0) |
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[7617] | 261 | { |
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[7605] | 262 | this->punishPlayer(it->first); |
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[8327] | 263 | if (it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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[7617] | 264 | return; |
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| 265 | const std::string& message = ""; // resets Camper-Warning-message |
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| 266 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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| 267 | } |
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[7480] | 268 | } |
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[7605] | 269 | else if (it->second<timeRemaining/5)//Warning message |
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[7596] | 270 | { |
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[8327] | 271 | if (it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN) |
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[7600] | 272 | continue; |
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[7596] | 273 | const std::string& message = "Camper Warning! Don't forget to shoot."; |
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| 274 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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| 275 | } |
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[7480] | 276 | } |
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| 277 | } |
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| 278 | } |
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| 279 | |
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| 280 | } |
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