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source: code/trunk/src/orxonox/hud/HUD.h @ 1580

Last change on this file since 1580 was 1567, checked in by rgrieder, 16 years ago
  • changed a default value concerning the derived mouse input (maybe change that in orxonox.ini too
  • added initialise()/destroy() to HUD in order to avoid a segfault
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29
30#ifndef _HUD_H__
31#define _HUD_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <OgrePrerequisites.h>
36#include <OgreTextAreaOverlayElement.h>
37#include "objects/Tickable.h"
38#include "util/Math.h"
39#include "OverlayElementFactories.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport HUD : public TickableReal
44    {
45      public:
46        void initialise();
47        void destroy();
48
49        virtual void tick(float);
50
51        void resize();
52        void addRadarObject(WorldEntity* object, const ColourValue& colour = ColourValue(0.5, 0.5, 0.5, 1));
53        void removeRadarObject(WorldEntity* object);
54        void setRenderTimeRatio(float ratio);
55        void setFPS();
56
57        inline std::list<RadarObject*>& getRadarObjects()
58            { return this->roSet_; }
59
60        static HUD& getSingleton();
61
62        static void setEnergy(float value);
63        static void cycleNavigationFocus();
64        static void releaseNavigationFocus();
65        static void toggleFPS();
66        static void toggleRenderTime();
67
68      private:
69        HUD();
70        HUD(const HUD& instance);
71        ~HUD();
72
73        std::list<RadarObject*> roSet_;
74        BarOverlayElementFactory barOverlayElementFactory_;
75        RadarOverlayElementFactory radarOverlayElementFactory_;
76
77        Ogre::Overlay* orxonoxHUD_;
78        Ogre::OverlayContainer* container_;
79        Ogre::TextAreaOverlayElement* fpsText_;
80        Ogre::TextAreaOverlayElement* rTRText_;
81        BarOverlayElement* energyBar_;
82        BarOverlayElement* speedoBar_;
83        RadarOverlayElement* radar_;
84        Navigation* nav_;
85
86        bool showFPS_;
87        bool showRenderTime_;
88    };
89}
90
91#endif /* _HUD_H__ */
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