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source: code/trunk/src/orxonox/objects/quest/AddQuest.cc @ 2501

Last change on this file since 2501 was 2261, checked in by landauf, 16 years ago

merged questsystem2 back to trunk

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddQuest.cc
31    @brief
32    Implementation of the AddQuest class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "AddQuest.h"
37
38#include <string>
39
40#include "core/CoreIncludes.h"
41#include "util/Exception.h"
42
43#include "orxonox/objects/infos/PlayerInfo.h"
44#include "QuestManager.h"
45#include "Quest.h"
46
47namespace orxonox {
48
49    CreateFactory(AddQuest);
50
51    /**
52    @brief
53        Constructor. Registers the object.
54    */
55    AddQuest::AddQuest(BaseObject* creator) : ChangeQuestStatus(creator)
56    {
57        RegisterObject(AddQuest);
58    }
59
60    /**
61    @brief
62        Destructor.
63    */
64    AddQuest::~AddQuest()
65    {
66    }
67
68    /**
69    @brief
70        Method for creating a AddQuest object through XML.
71    */
72    void AddQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(AddQuest, XMLPort, xmlelement, mode);
75       
76        COUT(3) << "New AddQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
77    }
78
79    /**
80    @brief
81        Invokes the QuestEffect.
82    @param player
83        The player the QuestEffect is invoked on.
84    @return
85        Returns true if the QuestEffect was successfully invoked.
86    */
87    bool AddQuest::invoke(PlayerInfo* player)
88    {
89        if(player == NULL) //!< Null-pointers are badass.
90        {
91            COUT(2) << "Input player is NULL." << std::endl;
92            return false;
93        }
94
95        COUT(3) << "AddQuest on player: " << player << " ." << std::endl;
96
97        try
98        {
99            Quest* quest = QuestManager::findQuest(this->getQuestId());
100            if(quest == NULL || !quest->start(player))
101            {
102               return false;
103            }
104        }
105        catch(const orxonox::Exception& ex)
106        {
107            COUT(2) << ex.getFullDescription() << std::endl;
108            return false;
109        }
110
111        COUT(3) << "Quest {" << this->getQuestId() << "} successfully added to player." << std::endl;
112        return true;
113    }
114
115
116}
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