source:
code/trunk/src/orxonox/objects/quest/GlobalQuest.h
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Damian 'Mozork' Frick |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | /** |
30 | @file |
31 | @brief Definition of the GlobalQuest class. |
32 | */ |
33 | |
34 | #ifndef _GlobalQuest_H__ |
35 | #define _GlobalQuest_H__ |
36 | |
37 | #include "OrxonoxPrereqs.h" |
38 | |
39 | #include <set> |
40 | #include <list> |
41 | |
42 | #include "core/XMLPort.h" |
43 | #include "Quest.h" |
44 | |
45 | namespace orxonox |
46 | { |
47 | /** |
48 | @brief |
49 | GlobalQuests are Quests, that have the same status for all players. |
50 | This means, that when a player successfully completes a GlobalQuest, it is completed for all players that have it. |
51 | |
52 | Creating a GlobalQuest through XML goes as follows: |
53 | |
54 | <GlobalQuest id="questId"> //Where questId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information |
55 | <QuestDescription title="Title" description="Description." /> //The description of the quest. |
56 | <subquests> |
57 | <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. |
58 | ... |
59 | <Quest id="questIdn" /> |
60 | </subquests> |
61 | <hints> |
62 | <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. |
63 | ... |
64 | <QuestHint id="hintIdn" /> |
65 | </hints> |
66 | <fail-effects> |
67 | <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is failed, see QuestEffect for the full XML representation. |
68 | ... |
69 | <QuestEffect /> |
70 | </fail-effects> |
71 | <complete-effects> |
72 | <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is completed, see QuestEffect for the full XML representation. |
73 | ... |
74 | <QuestEffect /> |
75 | </complete-effects> |
76 | <reward-effects> |
77 | <QuestEffect /> //A list of QuestEffects, invoked on the player completing this quest. See QuestEffect for the full XML representation. |
78 | ... |
79 | <QuestEffect /> |
80 | </reward-effects> |
81 | </GlobalQuest> |
82 | @author |
83 | Damian 'Mozork' Frick |
84 | */ |
85 | class _OrxonoxExport GlobalQuest : public Quest |
86 | { |
87 | public: |
88 | GlobalQuest(BaseObject* creator); |
89 | virtual ~GlobalQuest(); |
90 | |
91 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a GlobalQuest object through XML. |
92 | |
93 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. |
94 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. |
95 | |
96 | protected: |
97 | virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started. |
98 | virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed. |
99 | virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. |
100 | |
101 | virtual questStatus::Enum getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. |
102 | |
103 | virtual bool setStatus(PlayerInfo* player, const questStatus::Enum & status); //!< Sets the status for a specific player. |
104 | |
105 | private: |
106 | std::set<PlayerInfo*> players_; //!< The set of players which possess this Quest. |
107 | questStatus::Enum status_; //!< The status of this Quest. |
108 | std::list<QuestEffect*> rewards_; //!< Reward QuestEffects only invoked on the player completing the Quest. |
109 | |
110 | bool addRewardEffect(QuestEffect* effect); //!< Adds a reward QuestEffect to the list of reward QuestEffects. |
111 | const QuestEffect* getRewardEffects(unsigned int index) const; //!< Returns the reward QuestEffect at the given index. |
112 | |
113 | }; |
114 | |
115 | } |
116 | |
117 | #endif /* _GlobalQuest_H__ */ |
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