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code/trunk/src/orxonox/objects/quest/Quest.cc
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Damian 'Mozork' Frick |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | /** |
30 | @file |
31 | @brief Implementation of the Quest class. |
32 | */ |
33 | |
34 | #include "OrxonoxStableHeaders.h" |
35 | #include "Quest.h" |
36 | |
37 | #include "core/CoreIncludes.h" |
38 | |
39 | #include "orxonox/objects/infos/PlayerInfo.h" |
40 | #include "QuestManager.h" |
41 | #include "QuestDescription.h" |
42 | #include "QuestHint.h" |
43 | #include "QuestEffect.h" |
44 | #include "QuestListener.h" |
45 | |
46 | namespace orxonox |
47 | { |
48 | /** |
49 | @brief |
50 | Constructor. Registers and initializes object. |
51 | */ |
52 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
53 | { |
54 | RegisterObject(Quest); |
55 | |
56 | this->parentQuest_ = NULL; |
57 | } |
58 | |
59 | /** |
60 | @brief |
61 | Destructor. |
62 | */ |
63 | Quest::~Quest() |
64 | { |
65 | |
66 | } |
67 | |
68 | /** |
69 | @brief |
70 | Method for creating a Quest object through XML. |
71 | */ |
72 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
73 | { |
74 | SUPER(Quest, XMLPort, xmlelement, mode); |
75 | |
76 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
77 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
78 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
79 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
80 | |
81 | QuestManager::registerQuest(this); //!<Registers the Quest with the QuestManager. |
82 | } |
83 | |
84 | /** |
85 | @brief |
86 | Sets the parentquest of the Quest. |
87 | @param quest |
88 | A pointer to the Quest to be set as parentquest. |
89 | @return |
90 | Returns true if the parentquest could be set. |
91 | */ |
92 | bool Quest::setParentQuest(Quest* quest) |
93 | { |
94 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
95 | { |
96 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
97 | return false; |
98 | } |
99 | |
100 | this->parentQuest_ = quest; |
101 | |
102 | COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
103 | return true; |
104 | } |
105 | |
106 | /** |
107 | @brief |
108 | Adds a subquest to the Quest. |
109 | @param quest |
110 | A pointer to the Quest to be set as subquest. |
111 | @return |
112 | Returns true if the subquest could be set. |
113 | */ |
114 | bool Quest::addSubQuest(Quest* quest) |
115 | { |
116 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
117 | { |
118 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
119 | return false; |
120 | } |
121 | |
122 | quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest. |
123 | this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests. |
124 | |
125 | COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
126 | return true; |
127 | } |
128 | |
129 | |
130 | /** |
131 | @brief |
132 | Adds a QuestHint to the list of QuestHints |
133 | @param hint |
134 | The QuestHint that should be added to the list of QuestHints. |
135 | @return |
136 | Returns true if the hint was successfully added. |
137 | */ |
138 | bool Quest::addHint(QuestHint* hint) |
139 | { |
140 | if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! |
141 | { |
142 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; |
143 | return false; |
144 | } |
145 | |
146 | hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint. |
147 | this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints. |
148 | |
149 | COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
150 | return true; |
151 | } |
152 | |
153 | /** |
154 | @brief |
155 | Adds an QuestEffect to the list of fail QuestEffects. |
156 | @param effect |
157 | The QuestEffect to be added. |
158 | @return |
159 | Returns true if successful. |
160 | */ |
161 | bool Quest::addFailEffect(QuestEffect* effect) |
162 | { |
163 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
164 | { |
165 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
166 | return false; |
167 | } |
168 | |
169 | this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects. |
170 | |
171 | COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
172 | return true; |
173 | } |
174 | |
175 | /** |
176 | @brief |
177 | Adds an QuestEffect to the list of complete QuestEffects. |
178 | @param effect |
179 | The QuestEffect to be added. |
180 | @return |
181 | Returns true if successful. |
182 | */ |
183 | bool Quest::addCompleteEffect(QuestEffect* effect) |
184 | { |
185 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
186 | { |
187 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
188 | return false; |
189 | } |
190 | |
191 | this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects. |
192 | |
193 | COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
194 | return true; |
195 | } |
196 | |
197 | /** |
198 | @brief |
199 | Returns the parentquest of the Quest. |
200 | @return |
201 | Returns a pointer to the parentquest of the Quest. |
202 | */ |
203 | const Quest* Quest::getParentQuest(void) |
204 | { |
205 | return this->parentQuest_; |
206 | } |
207 | |
208 | /** |
209 | @brief |
210 | Returns the subquest at the given index. |
211 | @param |
212 | The index. |
213 | @return |
214 | Returns a pointer to the subquest at the given index. NULL if there is no element at the given index. |
215 | */ |
216 | const Quest* Quest::getSubQuest(unsigned int index) const |
217 | { |
218 | int i = index; |
219 | |
220 | //! Iterate through all subquests. |
221 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
222 | { |
223 | if(i == 0) //!< We're counting down... |
224 | { |
225 | return *subQuest; |
226 | } |
227 | i--; |
228 | } |
229 | |
230 | return NULL; //!< If the index is greater than the number of elements in the list. |
231 | } |
232 | |
233 | /** |
234 | @brief |
235 | Returns the QuestHint at the given index. |
236 | @param |
237 | The index. |
238 | @return |
239 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. |
240 | */ |
241 | const QuestHint* Quest::getHint(unsigned int index) const |
242 | { |
243 | int i = index; |
244 | |
245 | //! Iterate through all QuestHints. |
246 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
247 | { |
248 | if(i == 0) //!< We're counting down... |
249 | { |
250 | return *hint; |
251 | } |
252 | i--; |
253 | } |
254 | return NULL; //!< If the index is greater than the number of elements in the list. |
255 | } |
256 | |
257 | /** |
258 | @brief |
259 | Returns the fail QuestEffect at the given index. |
260 | @param |
261 | The index. |
262 | @return |
263 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. |
264 | */ |
265 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
266 | { |
267 | int i = index; |
268 | |
269 | //! Iterate through all fail QuestEffects. |
270 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
271 | { |
272 | if(i == 0) //!< We're counting down... |
273 | { |
274 | return *effect; |
275 | } |
276 | i--; |
277 | } |
278 | return NULL; //!< If the index is greater than the number of elements in the list. |
279 | } |
280 | |
281 | /** |
282 | @brief |
283 | Returns the complete QuestEffect at the given index. |
284 | @param |
285 | The index. |
286 | @return |
287 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. |
288 | */ |
289 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
290 | { |
291 | int i = index; |
292 | |
293 | //! Iterate through all complete QuestEffects. |
294 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
295 | { |
296 | if(i == 0) //!< We're counting down... |
297 | { |
298 | return *effect; |
299 | } |
300 | i--; |
301 | } |
302 | return NULL; //!< If the index is greater than the number of elements in the list. |
303 | } |
304 | |
305 | /** |
306 | @brief |
307 | Returns true if the quest status for the specific player is 'inactive'. |
308 | @param player |
309 | The player. |
310 | @return |
311 | Returns true if the quest status for the specific player is 'inactive'. |
312 | @throws |
313 | Throws an exception if getStatus throws one. |
314 | */ |
315 | bool Quest::isInactive(const PlayerInfo* player) const |
316 | { |
317 | return this->getStatus(player) == questStatus::inactive; |
318 | } |
319 | |
320 | /** |
321 | @brief |
322 | Returns true if the quest status for the specific player is 'active'. |
323 | @param player |
324 | The player. |
325 | @return |
326 | Returns true if the quest status for the specific player is 'active'. |
327 | @throws |
328 | Throws an exception if getStatus throws one. |
329 | */ |
330 | bool Quest::isActive(const PlayerInfo* player) const |
331 | { |
332 | |
333 | return this->getStatus(player) == questStatus::active; |
334 | } |
335 | |
336 | /** |
337 | @brief |
338 | Returns true if the quest status for the specific player is 'failed'. |
339 | @param player |
340 | The player. |
341 | @return |
342 | Returns true if the quest status for the specific player is 'failed'. |
343 | @throws |
344 | Throws an exception if getStatus throws one. |
345 | */ |
346 | bool Quest::isFailed(const PlayerInfo* player) const |
347 | { |
348 | return this->getStatus(player) == questStatus::failed; |
349 | } |
350 | |
351 | /** |
352 | @brief |
353 | Returns true if the quest status for the specific player is 'completed'. |
354 | @param player |
355 | The player. |
356 | @return |
357 | Returns true if the quest status for the specific player is 'completed'. |
358 | @throws |
359 | Throws an exception if getStatus throws one. |
360 | */ |
361 | bool Quest::isCompleted(const PlayerInfo* player) const |
362 | { |
363 | return this->getStatus(player) == questStatus::completed; |
364 | } |
365 | |
366 | /** |
367 | @brief |
368 | Fails the Quest for an input player. |
369 | @param player |
370 | The player. |
371 | @return |
372 | Returns true if the Quest could be failed, false if not. |
373 | */ |
374 | bool Quest::fail(PlayerInfo* player) |
375 | { |
376 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed. |
377 | this->setStatus(player, questStatus::failed); |
378 | |
379 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; |
380 | |
381 | this->getDescription()->sendFailQuestNotification(); |
382 | return true; |
383 | } |
384 | |
385 | /** |
386 | @brief |
387 | Completes the Quest for an input player. |
388 | @param player |
389 | The player. |
390 | @return |
391 | Returns true if the Quest could be completed, false if not. |
392 | */ |
393 | bool Quest::complete(PlayerInfo* player) |
394 | { |
395 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed. |
396 | this->setStatus(player, questStatus::completed); |
397 | |
398 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; |
399 | |
400 | this->getDescription()->sendCompleteQuestNotification(); |
401 | return true; |
402 | } |
403 | |
404 | /** |
405 | @brief |
406 | Starts the Quest for an input player. |
407 | @param player |
408 | The player. |
409 | @return |
410 | Returns true if the Quest could be started, false if not. |
411 | */ |
412 | bool Quest::start(PlayerInfo* player) |
413 | { |
414 | if(!this->isStartable(player)) //!< Checks whether the quest can be started. |
415 | { |
416 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; |
417 | return false; |
418 | } |
419 | |
420 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; |
421 | |
422 | QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active. |
423 | |
424 | this->setStatus(player, questStatus::active); |
425 | |
426 | this->getDescription()->sendAddQuestNotification(); |
427 | return true; |
428 | } |
429 | |
430 | /** |
431 | @brief |
432 | Adds a QuestListener to the list of QuestListeners listening to this Quest. |
433 | @param listener |
434 | The QuestListener to be added. |
435 | @return |
436 | Returns true if successful, false if not. |
437 | */ |
438 | bool Quest::addListener(QuestListener* listener) |
439 | { |
440 | if(listener == NULL) |
441 | { |
442 | COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; |
443 | return false; |
444 | } |
445 | |
446 | this->listeners_.push_back(listener); |
447 | return true; |
448 | } |
449 | |
450 | } |
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