source:
code/trunk/src/orxonox/objects/quest/QuestEffect.cc
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Damian 'Mozork' Frick |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | /** |
30 | @file |
31 | @brief Implementation of the QuestEffect class. |
32 | */ |
33 | |
34 | #include "OrxonoxStableHeaders.h" |
35 | #include "QuestEffect.h" |
36 | |
37 | #include "core/CoreIncludes.h" |
38 | |
39 | #include "orxonox/objects/infos/PlayerInfo.h" |
40 | |
41 | namespace orxonox |
42 | { |
43 | /** |
44 | @brief |
45 | Constructor. Creates a new QuestEffect. |
46 | Is not meant to be invoked directly, since this is only an interface. |
47 | */ |
48 | QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator) |
49 | { |
50 | RegisterObject(QuestEffect); |
51 | } |
52 | |
53 | /** |
54 | @brief |
55 | Destructor. |
56 | */ |
57 | QuestEffect::~QuestEffect() |
58 | { |
59 | |
60 | } |
61 | |
62 | /** |
63 | @brief |
64 | Static method. Invoke all QuestEffects in an QuestEffect-list on a given player. |
65 | @param player |
66 | The player the QuestEffects are invoked on. |
67 | @param effects |
68 | A list of all the QuestEffects to be invoked. |
69 | @return |
70 | Returns false if there was an error, view console of log for further detail. |
71 | */ |
72 | /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects) |
73 | { |
74 | bool check = true; |
75 | |
76 | COUT(4) << "Invoking QuestEffects on player: " << player << " ." << std::endl; |
77 | |
78 | for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) |
79 | { |
80 | check = check && (*effect)->invoke(player); |
81 | } |
82 | return check; |
83 | } |
84 | |
85 | } |
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