source:
code/trunk/src/orxonox/objects/quest/QuestHint.cc
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Damian 'Mozork' Frick |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | /** |
30 | @file |
31 | @brief Implementation of the QuestHint class. |
32 | */ |
33 | |
34 | #include "OrxonoxStableHeaders.h" |
35 | #include "QuestHint.h" |
36 | |
37 | #include "core/CoreIncludes.h" |
38 | #include "util/Exception.h" |
39 | |
40 | #include "orxonox/objects/infos/PlayerInfo.h" |
41 | #include "QuestManager.h" |
42 | #include "QuestDescription.h" |
43 | #include "Quest.h" |
44 | |
45 | namespace orxonox |
46 | { |
47 | CreateFactory(QuestHint); |
48 | |
49 | /** |
50 | @brief |
51 | Constructor. Registers the object. |
52 | */ |
53 | QuestHint::QuestHint(BaseObject* creator) : QuestItem(creator) |
54 | { |
55 | RegisterObject(QuestHint); |
56 | } |
57 | |
58 | /** |
59 | @brief |
60 | Destructor. |
61 | */ |
62 | QuestHint::~QuestHint() |
63 | { |
64 | |
65 | } |
66 | |
67 | /** |
68 | @brief |
69 | Method for creating a QuestHint object through XML. |
70 | */ |
71 | void QuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
72 | { |
73 | SUPER(QuestHint, XMLPort, xmlelement, mode); |
74 | |
75 | QuestManager::registerHint(this); //!< Registers the QuestHint with the QuestManager. |
76 | |
77 | COUT(3) << "New QuestHint {" << this->getId() << "} created." << std::endl; |
78 | } |
79 | |
80 | |
81 | /** |
82 | @brief |
83 | Checks whether the QuestHint is active for a specific player. |
84 | @param player |
85 | The player. |
86 | @throws |
87 | Throws an Argument Exception if the input Player-pointer is NULL. |
88 | @return |
89 | Returns true if the QuestHint is active for the specified player. |
90 | */ |
91 | bool QuestHint::isActive(const PlayerInfo* player) const |
92 | { |
93 | if(player == NULL) //!< NULL-Pointers are ugly! |
94 | { |
95 | ThrowException(Argument, "The input PlayerInfo* is NULL."); |
96 | return false; |
97 | } |
98 | |
99 | //! Find the player. |
100 | std::map<const PlayerInfo*, questHintStatus::Enum>::const_iterator it = this->playerStatus_.find(player); |
101 | if (it != this->playerStatus_.end()) //!< If the player is in the map. |
102 | { |
103 | return it->second; |
104 | } |
105 | |
106 | return questStatus::inactive; |
107 | } |
108 | |
109 | /** |
110 | @brief |
111 | Activates a QuestHint for a given player. |
112 | @param player |
113 | The player. |
114 | @return |
115 | Returns true if the activation was successful, false if there were problems. |
116 | */ |
117 | bool QuestHint::setActive(PlayerInfo* player) |
118 | { |
119 | if(this->quest_->isActive(player)) //!< For a hint to get activated the quest must be active. |
120 | { |
121 | if(!(this->isActive(player))) //!< If the hint is already active, activation is pointless. |
122 | { |
123 | this->playerStatus_[player] = questHintStatus::active; |
124 | |
125 | this->getDescription()->sendAddHintNotification(); |
126 | return true; |
127 | } |
128 | else |
129 | { |
130 | COUT(2) << "An already active questHint was trying to get activated." << std::endl; |
131 | return false; |
132 | } |
133 | } |
134 | |
135 | COUT(2) << "A hint of a non-active quest was trying to get activated." << std::endl; |
136 | return false; |
137 | } |
138 | |
139 | /** |
140 | @brief |
141 | Sets the Quest the QuestHint belongs to. |
142 | @param quest |
143 | The Quest to be set as Quest the QuestHint is attached to. |
144 | @return |
145 | Returns true if successful. |
146 | */ |
147 | bool QuestHint::setQuest(Quest* quest) |
148 | { |
149 | if(quest == NULL) //!< NULL-Pointer. Again..? |
150 | { |
151 | COUT(2) << "The input Quest* is NULL." << std::endl; |
152 | return false; |
153 | } |
154 | |
155 | this->quest_ = quest; |
156 | return true; |
157 | } |
158 | |
159 | } |
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