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source: code/trunk/src/orxonox/objects/quest/QuestManager.cc @ 2501

Last change on this file since 2501 was 2261, checked in by landauf, 16 years ago

merged questsystem2 back to trunk

File size: 5.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestManager.cc
31    @brief
32    Implementation of the QuestManager class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "QuestManager.h"
37
38#include "core/CoreIncludes.h"
39
40#include "util/Exception.h"
41#include "Quest.h"
42#include "QuestHint.h"
43
44namespace orxonox {
45
46    //! All Quests registered by their id's.
47    std::map<std::string, Quest*> QuestManager::questMap_s;
48    //! All QuestHints registered by their id's.
49    std::map<std::string, QuestHint*> QuestManager::hintMap_s;
50
51    /**
52    @brief
53        Constructor. Registers the object.
54    */
55    QuestManager::QuestManager(BaseObject* creator) : BaseObject(creator)
56    {
57        RegisterObject(QuestManager);
58    }
59
60    /**
61    @brief
62        Destructor.
63    */
64    QuestManager::~QuestManager()
65    {
66
67    }
68
69    /**
70    @brief
71        Registers a Quest with the QuestManager to make it globally accessable.
72        Uses it's id to make sure to be able to be identify and retrieve it later.
73    @param quest
74        The Quest that is to be registered.
75    @return
76        Returns true if successful, false if not.
77    */
78    bool QuestManager::registerQuest(Quest* quest)
79    {
80        if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers.
81        {
82            COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl;
83            return false;
84        }
85
86        std::pair<std::map<std::string, Quest*>::iterator,bool> result;
87        result = questMap_s.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); //!< Inserting the Quest.
88
89        if(result.second) //!< If inserting was a success.
90        {
91            COUT(3) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl;
92            return true;
93        }
94        else
95        {
96           COUT(2) << "Quest with the same id was already present." << std::endl;
97           return false;
98        }
99    }
100
101    /**
102    @brief
103        Registers a QuestHint with the QuestManager to make it globally accessable.
104        Uses it's id to make sure to be able to be identify and retrieve it later.
105    @param hint
106        The QuestHint to be registered.
107    @return
108        Returns true if successful, false if not.
109    */
110    bool QuestManager::registerHint(QuestHint* hint)
111    {
112        if(hint == NULL) //!< Still not liking NULL-pointers.
113        {
114            COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl;
115            return false;
116        }
117
118        std::pair<std::map<std::string, QuestHint*>::iterator,bool> result;
119        result = hintMap_s.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); //!< Inserting the QuestHSint.
120
121        if(result.second) //!< If inserting was a success.
122        {
123            COUT(3) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl;
124            return true;
125        }
126        else
127        {
128           COUT(2) << "QuestHint with the same id was already present." << std::endl;
129           return false;
130        }
131    }
132
133    /**
134    @brief
135        Finds a Quest with the given id.
136    @param questId
137        The id of the Quest sought for.
138    @return
139        Returns a pointer to the Quest with the input id.
140        Returns NULL if there is no Quest with the given questId.
141    @throws
142        Throws an exception if the given questId is invalid.
143    */
144    Quest* QuestManager::findQuest(const std::string & questId)
145    {
146        if(!QuestItem::isId(questId)) //!< Check vor validity of the given id.
147        {
148            ThrowException(Argument, "Invalid questId.");
149        }
150
151        Quest* quest;
152        std::map<std::string, Quest*>::iterator it = questMap_s.find(questId);
153        if (it != questMap_s.end()) //!< If the Quest is registered.
154        {
155            quest = it->second;
156        }
157        else
158        {
159           quest = NULL;
160           COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl;
161        }
162
163        return quest;
164
165    }
166
167    /**
168    @brief
169        Finds a QuestHint with the given id.
170    @param hintId
171        The id of the QuestHint sought for.
172    @return
173        Returns a pointer to the QuestHint with the input id.
174        Returns NULL if there is no QuestHint with the given hintId.
175    @throws
176        Throws an exception if the given hintId is invalid.
177    */
178    QuestHint* QuestManager::findHint(const std::string & hintId)
179    {
180        if(!QuestItem::isId(hintId)) //!< Check vor validity of the given id.
181        {
182            ThrowException(Argument, "Invalid hintId.");
183        }
184
185        QuestHint* hint;
186        std::map<std::string, QuestHint*>::iterator it = hintMap_s.find(hintId);
187        if (it != hintMap_s.end()) //!< If the QuestHint is registered.
188        {
189            hint = it->second;
190        }
191        else
192        {
193           hint = NULL;
194           COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl;
195        }
196
197        return hint;
198
199    }
200
201
202}
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