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source: code/trunk/src/orxonox/objects/quest/QuestManager.h @ 2968

Last change on this file since 2968 was 2963, checked in by dafrick, 16 years ago

Some Quest stuff, and the rest for the GUIOverlay I failed to commit before.

File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestManager.h
31    @brief Definition of the QuestManager class.
32*/
33
34#ifndef _QuestManager_H__
35#define _QuestManager_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <map>
40#include <list>
41#include <string>
42
43#include "core/OrxonoxClass.h"
44#include "orxonox/objects/infos/PlayerInfo.h"
45#include "overlays/GUIOverlay.h"
46
47// tolua_begin
48namespace orxonox
49{
50
51    struct QuestContainer;
52    struct HintContainer;
53
54    struct QuestContainer
55    {
56        const QuestDescription* description;
57        HintContainer* hint;
58        QuestContainer* subQuests;
59        QuestContainer* next;
60    };
61
62    struct HintContainer
63    {
64        const QuestDescription* description;
65        HintContainer* next;
66    };
67
68    /**
69    @brief
70        Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()).
71        Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
72    @author
73        Damian 'Mozork' Frick
74    */
75    class _OrxonoxExport QuestManager
76// tolua_end
77        : public OrxonoxClass
78// tolua_begin
79    {
80// tolua_end
81        public:
82            QuestManager();
83            virtual ~QuestManager();
84
85            static QuestManager& getInstance(); // tolua_export //!< Returns a reference to the single instance of the Quest Manager.
86
87            bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
88            bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager.
89
90            Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id.
91            QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
92
93            QuestContainer* getQuestTree(std::string & name); // tolua_export
94
95            static void toggleQuestGUI(void); //!< Opens the GUI.
96
97        private:
98            static QuestManager* singletonRef_s;
99            static bool GUIOpen;
100
101            std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
102            std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
103
104            void getRootQuests(const PlayerInfo* player, std::list<Quest*> & list);
105            void addHints(QuestContainer* container, Quest* quest, const PlayerInfo* player);
106            void addSubQuests(QuestContainer* container, Quest* quest, const PlayerInfo* player);
107
108    }; // tolua_export
109
110} // tolua_export
111
112#endif /* _QuestManager_H__ */
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