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source: code/trunk/src/orxonox/objects/quest/Rewardable.h @ 2848

Last change on this file since 2848 was 2826, checked in by landauf, 16 years ago

merged miniprojects branch back to trunk

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    /code/branches/questsystem2/src/orxonox/objects/quest/Rewardable.h2107-2259
    /code/branches/weapon2/src/orxonox/objects/quest/Rewardable.h2107-2488
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the Rewardable class.
32*/
33
34#ifndef _Rewardable_H__
35#define _Rewardable_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include "core/BaseObject.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. (With the AddReward effect.)
46       
47        It just needs to inherit form Rewardable, and implement the reward() method.
48    @author
49        Damian 'Mozork' Frick
50    */
51    class _OrxonoxExport Rewardable : public BaseObject
52    {
53        public:
54            Rewardable(BaseObject* creator);
55            virtual ~Rewardable();
56
57            /**
58            @brief
59                Method to transcribe a rewardable object to the player.
60                Must be implemented by every class inheriting from Rewardable.
61            @param player
62                A pointer to the ControllableEntity, do whatever you want with it.
63            @return
64                Return true if successful.
65            */
66            virtual bool reward(PlayerInfo* player) = 0;
67
68    };
69
70}
71
72#endif /* _Rewardable_H__ */
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