[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... * |
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| 26 | */ |
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| 27 | |
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| 28 | #include "OrxonoxStableHeaders.h" |
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| 29 | |
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| 30 | #include <vector> |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | #include "util/Debug.h" |
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| 35 | |
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[2096] | 36 | #include "WeaponSet.h" |
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| 37 | |
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[2049] | 38 | namespace orxonox |
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| 39 | { |
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[2097] | 40 | WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator) |
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[2049] | 41 | { |
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[2096] | 42 | RegisterObject(WeaponSet); |
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| 43 | |
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[2098] | 44 | this->parentWeaponSystem_ = 0; |
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| 45 | |
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[2096] | 46 | for (int i=0;i<k;i++) |
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| 47 | { |
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[2097] | 48 | attachWeaponSlot(new WeaponSlot(this)); |
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[2096] | 49 | } |
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[2049] | 50 | } |
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| 51 | |
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| 52 | WeaponSet::~WeaponSet() |
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| 53 | { |
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| 54 | } |
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| 55 | |
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[2096] | 56 | //Vorwärtsdeklaration |
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| 57 | WeaponSystem * parentWeaponSystem_; |
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| 58 | |
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[2049] | 59 | void WeaponSet::attachWeaponSlot(WeaponSlot *wSlot) |
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[2096] | 60 | { |
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[2049] | 61 | this->weaponSlots_.push_back(wSlot); |
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[2096] | 62 | } |
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| 63 | |
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| 64 | void WeaponSet::fire() |
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| 65 | { |
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| 66 | for (int i=0; i < (int) this->weaponSlots_.size(); i++) |
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| 67 | { |
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| 68 | this->weaponSlots_[i]->fire(); |
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| 69 | } |
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| 70 | } |
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| 71 | |
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[2098] | 72 | WeaponSlot * WeaponSet::getWeaponSlotPointer(unsigned int n) |
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[2096] | 73 | { |
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[2098] | 74 | if (n < this->weaponSlots_.size()) |
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| 75 | return this->weaponSlots_[n]; |
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| 76 | else |
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| 77 | return 0; |
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[2096] | 78 | } |
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| 79 | |
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| 80 | |
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| 81 | void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 82 | { |
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| 83 | |
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| 84 | } |
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| 85 | |
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| 86 | } |
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