[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "BillboardSet.h" |
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| 31 | |
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| 32 | #include <sstream> |
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[2087] | 33 | #include <cassert> |
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[1505] | 34 | |
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| 35 | #include <OgreSceneManager.h> |
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[2662] | 36 | #include <OgreBillboardSet.h> |
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[2087] | 37 | #include <OgreBillboard.h> |
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[1505] | 38 | |
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[2896] | 39 | #include "core/GameMode.h" |
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[2087] | 40 | #include "util/Convert.h" |
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| 41 | #include "util/String.h" |
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[1505] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | unsigned int BillboardSet::billboardSetCounter_s = 0; |
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| 46 | |
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| 47 | BillboardSet::BillboardSet() |
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| 48 | { |
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| 49 | this->billboardSet_ = 0; |
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| 50 | } |
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| 51 | |
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[2087] | 52 | BillboardSet::~BillboardSet() |
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[1505] | 53 | { |
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[2087] | 54 | this->destroyBillboardSet(); |
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[1602] | 55 | } |
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| 56 | |
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[2087] | 57 | void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, int count) |
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[1602] | 58 | { |
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[2087] | 59 | this->setBillboardSet(scenemanager, file, Vector3::ZERO, count); |
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[1602] | 60 | } |
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| 61 | |
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[2087] | 62 | void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, const ColourValue& colour, int count) |
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[1602] | 63 | { |
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[2087] | 64 | this->setBillboardSet(scenemanager, file, colour, Vector3::ZERO, count); |
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[1602] | 65 | } |
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| 66 | |
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[2087] | 67 | void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, const Vector3& position, int count) |
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[1602] | 68 | { |
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[2087] | 69 | assert(scenemanager); |
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| 70 | this->destroyBillboardSet(); |
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| 71 | |
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| 72 | try |
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| 73 | { |
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[2896] | 74 | if (GameMode::showsGraphics()) |
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[2171] | 75 | { |
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| 76 | this->billboardSet_ = scenemanager->createBillboardSet("Billboard" + convertToString(BillboardSet::billboardSetCounter_s++), count); |
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| 77 | this->billboardSet_->createBillboard(position); |
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| 78 | this->billboardSet_->setMaterialName(file); |
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| 79 | } |
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[2087] | 80 | } |
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| 81 | catch (...) |
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| 82 | { |
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| 83 | COUT(1) << "Error: Couln't load billboard \"" << file << "\"" << std::endl; |
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[2171] | 84 | this->billboardSet_ = 0; |
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[2087] | 85 | } |
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| 86 | |
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| 87 | this->scenemanager_ = scenemanager; |
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[1505] | 88 | } |
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| 89 | |
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[2087] | 90 | void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, const ColourValue& colour, const Vector3& position, int count) |
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[1505] | 91 | { |
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[2087] | 92 | assert(scenemanager); |
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| 93 | this->destroyBillboardSet(); |
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| 94 | |
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| 95 | try |
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| 96 | { |
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[2896] | 97 | if (GameMode::showsGraphics()) |
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[2171] | 98 | { |
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| 99 | this->billboardSet_ = scenemanager->createBillboardSet("Billboard" + convertToString(BillboardSet::billboardSetCounter_s++), count); |
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| 100 | this->billboardSet_->createBillboard(position, colour); |
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| 101 | this->billboardSet_->setMaterialName(file); |
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| 102 | } |
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[2087] | 103 | } |
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| 104 | catch (...) |
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| 105 | { |
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| 106 | COUT(1) << "Error: Couln't load billboard \"" << file << "\"" << std::endl; |
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[2171] | 107 | this->billboardSet_ = 0; |
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[2087] | 108 | } |
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| 109 | |
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| 110 | this->scenemanager_ = scenemanager; |
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| 111 | } |
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| 112 | |
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| 113 | void BillboardSet::destroyBillboardSet() |
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| 114 | { |
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| 115 | if (this->billboardSet_ && this->scenemanager_) |
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| 116 | this->scenemanager_->destroyBillboardSet(this->billboardSet_); |
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[2171] | 117 | this->billboardSet_ = 0; |
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[2087] | 118 | } |
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| 119 | |
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| 120 | const std::string& BillboardSet::getName() const |
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| 121 | { |
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[1505] | 122 | if (this->billboardSet_) |
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[2087] | 123 | return this->billboardSet_->getName(); |
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| 124 | else |
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| 125 | return BLANKSTRING; |
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[1505] | 126 | } |
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[2087] | 127 | |
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| 128 | void BillboardSet::setVisible(bool visible) |
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| 129 | { |
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| 130 | if (this->billboardSet_) |
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| 131 | this->billboardSet_->setVisible(visible); |
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| 132 | } |
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| 133 | |
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| 134 | bool BillboardSet::getVisible() const |
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| 135 | { |
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| 136 | if (this->billboardSet_) |
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| 137 | return this->billboardSet_->getVisible(); |
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| 138 | else |
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| 139 | return false; |
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| 140 | } |
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| 141 | |
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| 142 | void BillboardSet::setColour(const ColourValue& colour) |
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| 143 | { |
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| 144 | if (this->billboardSet_) |
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| 145 | { |
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| 146 | for (int i = 0; i < this->billboardSet_->getNumBillboards(); ++i) |
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| 147 | this->billboardSet_->getBillboard(i)->setColour(colour); |
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| 148 | } |
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| 149 | } |
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| 150 | |
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| 151 | const ColourValue& BillboardSet::getColour() const |
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| 152 | { |
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| 153 | if (this->billboardSet_ && this->billboardSet_->getNumBillboards() > 0) |
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| 154 | { |
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| 155 | return this->billboardSet_->getBillboard(0)->getColour(); |
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| 156 | } |
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| 157 | else |
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| 158 | return ColourValue::White; |
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| 159 | } |
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| 160 | |
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| 161 | void BillboardSet::setMaterial(const std::string& material) |
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| 162 | { |
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| 163 | if (this->billboardSet_) |
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| 164 | this->billboardSet_->setMaterialName(material); |
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| 165 | } |
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| 166 | |
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| 167 | const std::string& BillboardSet::getMaterial() const |
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| 168 | { |
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| 169 | if (this->billboardSet_) |
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| 170 | return this->billboardSet_->getMaterialName(); |
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| 171 | else |
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| 172 | return BLANKSTRING; |
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| 173 | } |
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[1505] | 174 | } |
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