[12085] | 1 | //------------------------ |
---|
| 2 | // Basic |
---|
| 3 | //------------------------ |
---|
| 4 | |
---|
| 5 | //--------------------------------------------------- |
---|
| 6 | // This file includes a number of basic GPU programs |
---|
| 7 | // for use in many materials. |
---|
| 8 | //--------------------------------------------------- |
---|
| 9 | |
---|
| 10 | |
---|
| 11 | // A really basic ambient pass program, support for one texture coordinate set |
---|
| 12 | vertex_program AmbientOneTextureCg cg |
---|
| 13 | { |
---|
| 14 | source Example_Basic.cg |
---|
| 15 | entry_point ambientOneTexture_vp |
---|
| 16 | profiles vs_1_1 arbvp1 |
---|
| 17 | |
---|
| 18 | default_params |
---|
| 19 | { |
---|
| 20 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 21 | param_named_auto ambient ambient_light_colour |
---|
| 22 | } |
---|
| 23 | |
---|
| 24 | } |
---|
| 25 | |
---|
| 26 | vertex_program AmbientOneTextureCgSm4 cg |
---|
| 27 | { |
---|
| 28 | source Example_Basic_sm4.cg |
---|
| 29 | entry_point ambientOneTexture_vp |
---|
| 30 | profiles vs_4_0 |
---|
| 31 | |
---|
| 32 | default_params |
---|
| 33 | { |
---|
| 34 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 35 | param_named_auto ambient ambient_light_colour |
---|
| 36 | } |
---|
| 37 | |
---|
| 38 | } |
---|
| 39 | |
---|
| 40 | // A really basic ambient pass program, support for one texture coordinate set |
---|
| 41 | vertex_program AmbientOneTextureHLSL hlsl |
---|
| 42 | { |
---|
| 43 | source Example_Basic.hlsl |
---|
| 44 | entry_point ambientOneTexture_vp |
---|
| 45 | target vs_4_0 |
---|
| 46 | |
---|
| 47 | default_params |
---|
| 48 | { |
---|
| 49 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 50 | param_named_auto ambient ambient_light_colour |
---|
| 51 | } |
---|
| 52 | } |
---|
| 53 | // A really basic ambient pass program, support for one texture coordinate set |
---|
| 54 | vertex_program AmbientOneTextureGLSL glsl |
---|
| 55 | { |
---|
| 56 | source AmbientOneTexture.glsl |
---|
| 57 | } |
---|
| 58 | |
---|
| 59 | // A really basic ambient pass program, support for one texture coordinate set |
---|
| 60 | vertex_program AmbientOneTextureGLSL glsl |
---|
| 61 | { |
---|
| 62 | source AmbientOneTexture.glsl |
---|
| 63 | |
---|
| 64 | |
---|
| 65 | default_params |
---|
| 66 | { |
---|
| 67 | param_named_auto ambient ambient_light_colour |
---|
| 68 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 69 | } |
---|
| 70 | } |
---|
| 71 | |
---|
| 72 | // A really basic ambient pass program, support for one texture coordinate set |
---|
| 73 | vertex_program AmbientOneTextureGLSLES glsles |
---|
| 74 | { |
---|
| 75 | source AmbientOneTexture.glsles |
---|
| 76 | |
---|
| 77 | default_params |
---|
| 78 | { |
---|
| 79 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 80 | param_named_auto ambient ambient_light_colour |
---|
| 81 | } |
---|
| 82 | } |
---|
| 83 | |
---|
| 84 | vertex_program AmbientOneTextureWithUVGLSLES glsles |
---|
| 85 | { |
---|
| 86 | source AmbientOneTextureWithUV.glsles |
---|
| 87 | |
---|
| 88 | default_params |
---|
| 89 | { |
---|
| 90 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 91 | param_named_auto ambient ambient_light_colour |
---|
| 92 | } |
---|
| 93 | } |
---|
| 94 | |
---|
| 95 | vertex_program AmbientOneTextureWithUVGLSL glsl |
---|
| 96 | { |
---|
| 97 | source AmbientOneTextureWithUV.glsl |
---|
| 98 | |
---|
| 99 | |
---|
| 100 | default_params |
---|
| 101 | { |
---|
| 102 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 103 | param_named_auto ambient ambient_light_colour |
---|
| 104 | } |
---|
| 105 | } |
---|
| 106 | |
---|
| 107 | vertex_program AmbientOneTextureWithUV unified |
---|
| 108 | { |
---|
| 109 | delegate AmbientOneTextureWithUVGLSL |
---|
| 110 | delegate AmbientOneTextureWithUVGLSLES |
---|
| 111 | delegate AmbientOneTextureHLSL |
---|
| 112 | delegate AmbientOneTextureCg |
---|
| 113 | delegate AmbientOneTextureCgSm4 |
---|
| 114 | } |
---|
| 115 | |
---|
| 116 | vertex_program AmbientOneTextureUnified unified |
---|
| 117 | { |
---|
| 118 | delegate AmbientOneTextureGLSL |
---|
| 119 | delegate AmbientOneTextureGLSLES |
---|
| 120 | delegate AmbientOneTextureHLSL |
---|
| 121 | delegate AmbientOneTextureCg |
---|
| 122 | delegate AmbientOneTextureCgSm4 |
---|
| 123 | } |
---|
| 124 | |
---|
| 125 | fragment_program DiffuseOneTextureCg cg |
---|
| 126 | { |
---|
| 127 | source Example_Basic.cg |
---|
| 128 | entry_point diffuseOneTexture_fp |
---|
| 129 | profiles ps_2_0 arbfp1 |
---|
| 130 | } |
---|
| 131 | |
---|
| 132 | fragment_program DiffuseOneTextureGLSLES glsles |
---|
| 133 | { |
---|
| 134 | source DiffuseOneTexture.glsles |
---|
| 135 | default_params |
---|
| 136 | { |
---|
| 137 | param_named texMap int 0 |
---|
| 138 | } |
---|
| 139 | } |
---|
| 140 | |
---|
| 141 | fragment_program DiffuseOneTextureGLSL glsl |
---|
| 142 | { |
---|
| 143 | source DiffuseOneTexture.glsl |
---|
| 144 | default_params |
---|
| 145 | { |
---|
| 146 | param_named texMap int 0 |
---|
| 147 | } |
---|
| 148 | } |
---|
| 149 | |
---|
| 150 | fragment_program DiffuseOneTexture unified |
---|
| 151 | { |
---|
| 152 | delegate DiffuseOneTextureGLSL |
---|
| 153 | delegate DiffuseOneTextureGLSLES |
---|
| 154 | delegate DiffuseOneTextureCg |
---|
| 155 | } |
---|
| 156 | |
---|
| 157 | // A really basic ambient pass program, support for one texture coordinate set |
---|
| 158 | fragment_program PassthroughFP unified |
---|
| 159 | { |
---|
| 160 | delegate PassthroughFpGLSL |
---|
| 161 | delegate PassthroughFpGLSLES |
---|
| 162 | delegate PassthroughFpCgSm4 |
---|
| 163 | delegate PassthroughFpCg |
---|
| 164 | } |
---|
| 165 | |
---|
| 166 | // A really basic ambient pass program, support for one texture coordinate set |
---|
| 167 | fragment_program PassthroughFpCgSm4 cg |
---|
| 168 | { |
---|
| 169 | entry_point main |
---|
| 170 | source PassthroughFP_sm4.cg |
---|
| 171 | profiles ps_4_0 |
---|
| 172 | } |
---|
| 173 | |
---|
| 174 | fragment_program PassthroughFpCg cg |
---|
| 175 | { |
---|
| 176 | entry_point mainCg |
---|
| 177 | source PassthroughFP.cg |
---|
| 178 | profiles ps_2_0 arbfp1 |
---|
| 179 | } |
---|
| 180 | |
---|
| 181 | // A really basic ambient pass program, support for one texture coordinate set |
---|
| 182 | fragment_program PassthroughFpCgSm4ForAmbientOneTexture cg |
---|
| 183 | { |
---|
| 184 | entry_point mainForAmbientOneTexture |
---|
| 185 | source PassthroughFP_sm4.cg |
---|
| 186 | profiles ps_4_0 |
---|
| 187 | } |
---|
| 188 | |
---|
| 189 | |
---|
| 190 | // A really basic ambient pass program, support for one texture coordinate set |
---|
| 191 | fragment_program PassthroughFpGLSLES glsles |
---|
| 192 | { |
---|
| 193 | source PassthroughFP.glsles |
---|
| 194 | } |
---|
| 195 | |
---|
| 196 | fragment_program PassthroughFpGLSL glsl |
---|
| 197 | { |
---|
| 198 | source PassthroughFP.glsl |
---|
| 199 | } |
---|
| 200 | |
---|
| 201 | //------------------------ |
---|
| 202 | // Bump mapping section |
---|
| 203 | //------------------------ |
---|
| 204 | |
---|
| 205 | // Bump map vertex program, support for this is required |
---|
| 206 | vertex_program Lava/BumpMapVPCg cg |
---|
| 207 | { |
---|
| 208 | source Example_BumpMapping.cg |
---|
| 209 | entry_point main_vp |
---|
| 210 | profiles vs_4_0 vs_1_1 arbvp1 |
---|
| 211 | } |
---|
| 212 | |
---|
| 213 | vertex_program Lava/BumpMapVPGLSLES glsles |
---|
| 214 | { |
---|
| 215 | source Example_BumpMappingVp.glsles |
---|
| 216 | profiles glsles |
---|
| 217 | } |
---|
| 218 | |
---|
| 219 | vertex_program Lava/BumpMapVPGLSL glsl |
---|
| 220 | { |
---|
| 221 | source Example_BumpMappingVp.glsl |
---|
| 222 | } |
---|
| 223 | |
---|
| 224 | vertex_program Lava/BumpMapVP unified |
---|
| 225 | { |
---|
| 226 | delegate Lava/BumpMapVPGLSL |
---|
| 227 | delegate Lava/BumpMapVPGLSLES |
---|
| 228 | delegate Lava/BumpMapVPCg |
---|
| 229 | } |
---|
| 230 | |
---|
| 231 | // Bump map vertex program, with tangent parity support for this is required |
---|
| 232 | vertex_program Lava/BumpMapVPTangentParityCg cg |
---|
| 233 | { |
---|
| 234 | source Example_BumpMapping.cg |
---|
| 235 | entry_point main_vp |
---|
| 236 | profiles vs_1_1 arbvp1 |
---|
| 237 | compile_arguments -DTANGENTS_HAVE_PARITY=1 |
---|
| 238 | } |
---|
| 239 | |
---|
| 240 | // Bump map vertex program, with tangent parity support for this is required |
---|
| 241 | vertex_program Lava/BumpMapVPTangentParityGLSLES glsles |
---|
| 242 | { |
---|
| 243 | source BumpMapVPTangentParity.glsles |
---|
| 244 | } |
---|
| 245 | |
---|
| 246 | vertex_program Lava/BumpMapVPTangentParityGLSL glsl |
---|
| 247 | { |
---|
| 248 | source BumpMapVPTangentParity.glsl |
---|
| 249 | default_params |
---|
| 250 | { |
---|
| 251 | param_named_auto lightDiffuse light_diffuse_colour 0 |
---|
| 252 | } |
---|
| 253 | } |
---|
| 254 | |
---|
| 255 | vertex_program Lava/BumpMapVPTangentParity unified |
---|
| 256 | { |
---|
| 257 | delegate Lava/BumpMapVPTangentParityGLSL |
---|
| 258 | delegate Lava/BumpMapVPTangentParityGLSLES |
---|
| 259 | delegate Lava/BumpMapVPTangentParityCg |
---|
| 260 | } |
---|
| 261 | |
---|
| 262 | // Bump map fragment program, support for this is optional |
---|
| 263 | fragment_program Lava/BumpMapFPCg cg |
---|
| 264 | { |
---|
| 265 | source Example_BumpMapping.cg |
---|
| 266 | entry_point main_fp |
---|
| 267 | profiles ps_4_0 ps_2_0 arbfp1 fp20 |
---|
| 268 | } |
---|
| 269 | |
---|
| 270 | fragment_program Lava/BumpMapFPGLSLES glsles |
---|
| 271 | { |
---|
| 272 | source Example_BumpMappingFp.glsles |
---|
| 273 | profiles glsles |
---|
| 274 | default_params |
---|
| 275 | { |
---|
| 276 | // assign samplers as required by GLSL |
---|
| 277 | param_named normalMap int 0 |
---|
| 278 | } |
---|
| 279 | } |
---|
| 280 | |
---|
| 281 | fragment_program Lava/BumpMapFPGLSL glsl |
---|
| 282 | { |
---|
| 283 | source Example_BumpMappingFp.glsl |
---|
| 284 | default_params |
---|
| 285 | { |
---|
| 286 | // assign samplers as required by GLSL |
---|
| 287 | param_named normalMap int 0 |
---|
| 288 | } |
---|
| 289 | } |
---|
| 290 | |
---|
| 291 | fragment_program Lava/BumpMapFP unified |
---|
| 292 | { |
---|
| 293 | delegate Lava/BumpMapFPGLSL |
---|
| 294 | delegate Lava/BumpMapFPGLSLES |
---|
| 295 | delegate Lava/BumpMapFPCg |
---|
| 296 | } |
---|
| 297 | |
---|
| 298 | // Bump map vertex program shadow receiver |
---|
| 299 | vertex_program Lava/BumpMapVPShadowRcvCg cg |
---|
| 300 | { |
---|
| 301 | source Example_BumpMapping.cg |
---|
| 302 | entry_point main_shadowreceiver_vp |
---|
| 303 | profiles vs_1_1 arbvp1 |
---|
| 304 | } |
---|
| 305 | |
---|
| 306 | // Bump map vertex program shadow receiver |
---|
| 307 | vertex_program Lava/BumpMapVPShadowRcvGLSLES glsles |
---|
| 308 | { |
---|
| 309 | source Example_BumpMappingShadowRcvVp.glsles |
---|
| 310 | profiles glsles |
---|
| 311 | } |
---|
| 312 | |
---|
| 313 | vertex_program Lava/BumpMapVPShadowRcvGLSL glsl |
---|
| 314 | { |
---|
| 315 | source Example_BumpMappingShadowRcvVp.glsl |
---|
| 316 | |
---|
| 317 | } |
---|
| 318 | |
---|
| 319 | vertex_program Lava/BumpMapVPShadowRcv unified |
---|
| 320 | { |
---|
| 321 | delegate Lava/BumpMapVPShadowRcvGLSL |
---|
| 322 | delegate Lava/BumpMapVPShadowRcvGLSLES |
---|
| 323 | delegate Lava/BumpMapVPShadowRcvCg |
---|
| 324 | } |
---|
| 325 | |
---|
| 326 | // Bump map fragment program shadow receiver, support for this is optional |
---|
| 327 | fragment_program Lava/BumpMapFPShadowRcvCg cg |
---|
| 328 | { |
---|
| 329 | source Example_BumpMapping.cg |
---|
| 330 | entry_point main_shadowreceiver_fp |
---|
| 331 | profiles ps_2_0 arbfp1 fp20 |
---|
| 332 | } |
---|
| 333 | |
---|
| 334 | // Bump map fragment program shadow receiver, support for this is optional |
---|
| 335 | fragment_program Lava/BumpMapFPShadowRcvGLSLES glsles |
---|
| 336 | { |
---|
| 337 | source Example_BumpMappingShadowRcvFp.glsles |
---|
| 338 | profiles glsles |
---|
| 339 | default_params |
---|
| 340 | { |
---|
| 341 | // assign samplers as required by GLSL |
---|
| 342 | param_named shadowMap int 0 |
---|
| 343 | param_named normalMap int 1 |
---|
| 344 | } |
---|
| 345 | } |
---|
| 346 | |
---|
| 347 | fragment_program Lava/BumpMapFPShadowRcvGLSL glsl |
---|
| 348 | { |
---|
| 349 | source Example_BumpMappingShadowRcvFp.glsl |
---|
| 350 | default_params |
---|
| 351 | { |
---|
| 352 | // assign samplers as required by GLSL |
---|
| 353 | param_named shadowMap int 0 |
---|
| 354 | param_named normalMap int 1 |
---|
| 355 | } |
---|
| 356 | } |
---|
| 357 | |
---|
| 358 | fragment_program Lava/BumpMapFPShadowRcv unified |
---|
| 359 | { |
---|
| 360 | delegate Lava/BumpMapFPShadowRcvGLSL |
---|
| 361 | delegate Lava/BumpMapFPShadowRcvGLSLES |
---|
| 362 | delegate Lava/BumpMapFPShadowRcvCg |
---|
| 363 | } |
---|
| 364 | |
---|
| 365 | // Bump map with specular vertex program, support for this is required |
---|
| 366 | vertex_program Lava/BumpMapVPSpecularCg cg |
---|
| 367 | { |
---|
| 368 | source Example_BumpMapping.cg |
---|
| 369 | entry_point specular_vp |
---|
| 370 | profiles vs_4_0 vs_1_1 arbvp1 |
---|
| 371 | } |
---|
| 372 | |
---|
| 373 | // Bump map with specular vertex program, support for this is required |
---|
| 374 | vertex_program Lava/BumpMapVPSpecularGLSLES glsles |
---|
| 375 | { |
---|
| 376 | source Example_BumpMappingSpecularVp.glsles |
---|
| 377 | profiles glsles |
---|
| 378 | } |
---|
| 379 | |
---|
| 380 | vertex_program Lava/BumpMapVPSpecularGLSL glsl |
---|
| 381 | { |
---|
| 382 | source Example_BumpMappingSpecularVp.glsl |
---|
| 383 | } |
---|
| 384 | |
---|
| 385 | vertex_program Lava/BumpMapVPSpecular unified |
---|
| 386 | { |
---|
| 387 | delegate Lava/BumpMapVPSpecularGLSL |
---|
| 388 | delegate Lava/BumpMapVPSpecularGLSLES |
---|
| 389 | delegate Lava/BumpMapVPSpecularCg |
---|
| 390 | } |
---|
| 391 | |
---|
| 392 | // Bump map fragment program, support for this is optional |
---|
| 393 | fragment_program Lava/BumpMapFPSpecularCg cg |
---|
| 394 | { |
---|
| 395 | source Example_BumpMapping.cg |
---|
| 396 | entry_point specular_fp |
---|
| 397 | profiles ps_4_0 ps_2_0 arbfp1 fp20 |
---|
| 398 | } |
---|
| 399 | |
---|
| 400 | // Bump map fragment program, support for this is optional |
---|
| 401 | fragment_program Lava/BumpMapFPSpecularGLSLES glsles |
---|
| 402 | { |
---|
| 403 | source Example_BumpMappingSpecularFp.glsles |
---|
| 404 | profiles glsles |
---|
| 405 | default_params |
---|
| 406 | { |
---|
| 407 | // assign samplers as required by GLSL |
---|
| 408 | param_named normalMap int 0 |
---|
| 409 | } |
---|
| 410 | } |
---|
| 411 | |
---|
| 412 | fragment_program Lava/BumpMapFPSpecularGLSL glsl |
---|
| 413 | { |
---|
| 414 | source Example_BumpMappingSpecularFp.glsl |
---|
| 415 | default_params |
---|
| 416 | { |
---|
| 417 | // assign samplers as required by GLSL |
---|
| 418 | param_named normalMap int 0 |
---|
| 419 | } |
---|
| 420 | } |
---|
| 421 | |
---|
| 422 | fragment_program Lava/BumpMapFPSpecular unified |
---|
| 423 | { |
---|
| 424 | delegate Lava/BumpMapFPSpecularGLSL |
---|
| 425 | delegate Lava/BumpMapFPSpecularGLSLES |
---|
| 426 | delegate Lava/BumpMapFPSpecularCg |
---|
| 427 | } |
---|
| 428 | |
---|
| 429 | //------------------------ |
---|
| 430 | // Material |
---|
| 431 | //------------------------ |
---|
| 432 | |
---|
| 433 | // Any number of lights, diffuse |
---|
| 434 | material Cube_Lava_Normal |
---|
| 435 | { |
---|
| 436 | |
---|
| 437 | // This is the preferred technique which uses both vertex and |
---|
| 438 | // fragment programs, supports coloured lights |
---|
| 439 | technique |
---|
| 440 | { |
---|
| 441 | // Base ambient pass |
---|
| 442 | pass ambient |
---|
| 443 | { |
---|
| 444 | // base colours, not needed for rendering, but as information |
---|
| 445 | // to lighting pass categorisation routine |
---|
| 446 | ambient 1 1 1 |
---|
| 447 | diffuse 0 0 0 |
---|
| 448 | specular 0 0 0 0 |
---|
| 449 | // Really basic vertex program |
---|
| 450 | // NB we don't use fixed function here because GL does not like |
---|
| 451 | // mixing fixed function and vertex programs, depth fighting can |
---|
| 452 | // be an issue |
---|
| 453 | vertex_program_ref AmbientOneTextureUnified |
---|
| 454 | { |
---|
| 455 | param_named_auto ambient ambient_light_colour |
---|
| 456 | } |
---|
| 457 | fragment_program_ref PassthroughFP |
---|
| 458 | { |
---|
| 459 | } |
---|
| 460 | |
---|
| 461 | } |
---|
| 462 | // Now do the lighting pass |
---|
| 463 | // NB we don't do decal texture here because this is repeated per light |
---|
| 464 | pass perlight |
---|
| 465 | { |
---|
| 466 | // base colours, not needed for rendering, but as information |
---|
| 467 | // to lighting pass categorisation routine |
---|
| 468 | ambient 0 0 0 |
---|
| 469 | |
---|
| 470 | // do this for each light |
---|
| 471 | iteration once_per_light |
---|
| 472 | |
---|
| 473 | |
---|
| 474 | scene_blend add |
---|
| 475 | |
---|
| 476 | // Vertex program reference |
---|
| 477 | vertex_program_ref Lava/BumpMapVP |
---|
| 478 | { |
---|
| 479 | param_named_auto lightPosition light_position_object_space 0 |
---|
| 480 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 481 | } |
---|
| 482 | |
---|
| 483 | // Fragment program |
---|
| 484 | fragment_program_ref Lava/BumpMapFP |
---|
| 485 | { |
---|
| 486 | param_named_auto lightDiffuse light_diffuse_colour 0 |
---|
| 487 | } |
---|
| 488 | |
---|
| 489 | // texture shadow receiver program |
---|
| 490 | shadow_receiver_vertex_program_ref Lava/BumpMapVPShadowRcv |
---|
| 491 | { |
---|
| 492 | param_named_auto lightPosition light_position_object_space 0 |
---|
| 493 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 494 | param_named_auto worldMatrix world_matrix |
---|
| 495 | param_named_auto texViewProj texture_viewproj_matrix |
---|
| 496 | } |
---|
| 497 | // Additive texture shadow receiver program |
---|
| 498 | shadow_receiver_fragment_program_ref Lava/BumpMapFPShadowRcv |
---|
| 499 | { |
---|
| 500 | param_named_auto lightDiffuse light_diffuse_colour 0 |
---|
| 501 | } |
---|
| 502 | |
---|
| 503 | // Base bump map |
---|
| 504 | texture_unit normalmap |
---|
| 505 | { |
---|
| 506 | texture Cube_Lava_NORM.jpg |
---|
| 507 | tex_address_mode wrap |
---|
| 508 | scale 1.0 1.0 |
---|
| 509 | colour_op replace |
---|
| 510 | } |
---|
| 511 | |
---|
| 512 | } |
---|
| 513 | |
---|
| 514 | // Decal pass |
---|
| 515 | pass decal |
---|
| 516 | { |
---|
| 517 | // base colours, not needed for rendering, but as information |
---|
| 518 | // to lighting pass categorisation routine |
---|
| 519 | lighting off |
---|
| 520 | // Really basic vertex program |
---|
| 521 | // NB we don't use fixed function here because GL does not like |
---|
| 522 | // mixing fixed function and vertex programs, depth fighting can |
---|
| 523 | // be an issue |
---|
| 524 | vertex_program_ref AmbientOneTextureUnified |
---|
| 525 | { |
---|
| 526 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 527 | param_named ambient float4 1 1 1 1 |
---|
| 528 | } |
---|
| 529 | fragment_program_ref PassthroughFP |
---|
| 530 | { |
---|
| 531 | } |
---|
| 532 | scene_blend dest_colour zero |
---|
| 533 | texture_unit |
---|
| 534 | { |
---|
| 535 | texture Cube_Lava_COLOR.jpg |
---|
| 536 | tex_address_mode wrap |
---|
| 537 | scale 1.0 1.0 |
---|
| 538 | colour_op modulate |
---|
| 539 | } |
---|
| 540 | |
---|
| 541 | |
---|
| 542 | } |
---|
| 543 | } |
---|
| 544 | |
---|
| 545 | |
---|
| 546 | } |
---|