source:
data/branches/Shader_HS18/materials/PE_materials.material
@
12156
Last change on this file since 12156 was 11088, checked in by landauf, 9 years ago | |
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File size: 3.0 KB |
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1 | material PE/point_lensflare |
2 | { |
3 | technique |
4 | { |
5 | pass |
6 | { |
7 | lighting off |
8 | depth_write off |
9 | scene_blend add |
10 | |
11 | point_sprites on |
12 | point_size 0.1 |
13 | point_size_attenuation on |
14 | |
15 | texture_unit |
16 | { |
17 | texture flare.png |
18 | } |
19 | } |
20 | } |
21 | } |
22 | |
23 | material PE/lensflare |
24 | { |
25 | technique |
26 | { |
27 | pass |
28 | { |
29 | lighting off |
30 | depth_write off |
31 | scene_blend add |
32 | |
33 | texture_unit |
34 | { |
35 | texture flare.png |
36 | } |
37 | } |
38 | } |
39 | |
40 | technique |
41 | { |
42 | scheme glow |
43 | pass |
44 | { |
45 | lighting off |
46 | depth_write off |
47 | scene_blend add |
48 | |
49 | texture_unit |
50 | { |
51 | texture flare.png |
52 | } |
53 | } |
54 | } |
55 | } |
56 | |
57 | material PE/bigFlame |
58 | { |
59 | technique |
60 | { |
61 | pass |
62 | { |
63 | lighting off |
64 | depth_write off |
65 | scene_blend add |
66 | |
67 | texture_unit |
68 | { |
69 | texture bigflame.png |
70 | } |
71 | } |
72 | } |
73 | } |
74 | material PE/iceCrystal |
75 | { |
76 | technique |
77 | { |
78 | pass |
79 | { |
80 | lighting off |
81 | depth_write off |
82 | scene_blend add |
83 | |
84 | texture_unit |
85 | { |
86 | texture ice_crystal.png |
87 | } |
88 | } |
89 | } |
90 | } |
91 | material PE/glowEffect |
92 | { |
93 | technique |
94 | { |
95 | pass |
96 | { |
97 | lighting off |
98 | depth_write off |
99 | scene_blend add |
100 | |
101 | texture_unit |
102 | { |
103 | texture glow_effect.png |
104 | } |
105 | } |
106 | } |
107 | } |
108 | |
109 | material PE/smoke |
110 | { |
111 | technique |
112 | { |
113 | pass |
114 | { |
115 | lighting off |
116 | depth_write off |
117 | scene_blend alpha_blend |
118 | |
119 | texture_unit |
120 | { |
121 | texture smoke.png |
122 | } |
123 | } |
124 | } |
125 | } |
126 | |
127 | material PE/smoke2 |
128 | { |
129 | technique |
130 | { |
131 | pass |
132 | { |
133 | lighting off |
134 | depth_write off |
135 | scene_blend alpha_blend |
136 | |
137 | texture_unit |
138 | { |
139 | texture smoke2.png |
140 | } |
141 | } |
142 | } |
143 | } |
144 | |
145 | material PE/smoke3 |
146 | { |
147 | technique |
148 | { |
149 | pass |
150 | { |
151 | lighting off |
152 | depth_write off |
153 | scene_blend alpha_blend |
154 | |
155 | texture_unit |
156 | { |
157 | texture smoke3.png |
158 | } |
159 | } |
160 | } |
161 | } |
162 | |
163 | material PE/smoke4 |
164 | { |
165 | technique |
166 | { |
167 | pass |
168 | { |
169 | lighting off |
170 | depth_write off |
171 | scene_blend alpha_blend |
172 | |
173 | texture_unit |
174 | { |
175 | texture smoke4.png |
176 | } |
177 | } |
178 | } |
179 | } |
180 | |
181 | material PE/explosion |
182 | { |
183 | technique |
184 | { |
185 | pass |
186 | { |
187 | lighting off |
188 | depth_write off |
189 | scene_blend add |
190 | |
191 | texture_unit |
192 | { |
193 | texture explosion.png |
194 | } |
195 | } |
196 | } |
197 | } |
198 | |
199 | material PE/explosion3 |
200 | { |
201 | technique |
202 | { |
203 | pass |
204 | { |
205 | lighting off |
206 | depth_write off |
207 | scene_blend add |
208 | emissive 1 1 1 |
209 | |
210 | texture_unit |
211 | { |
212 | texture explosion3.png |
213 | } |
214 | } |
215 | } |
216 | |
217 | technique |
218 | { |
219 | scheme glow |
220 | pass |
221 | { |
222 | lighting off |
223 | depth_write off |
224 | scene_blend add |
225 | emissive 1 1 1 |
226 | |
227 | texture_unit |
228 | { |
229 | texture explosion3_glow.png |
230 | } |
231 | } |
232 | } |
233 | } |
234 | |
235 | material PE/ringflare |
236 | { |
237 | technique |
238 | { |
239 | pass |
240 | { |
241 | lighting off |
242 | depth_write off |
243 | scene_blend add |
244 | |
245 | texture_unit |
246 | { |
247 | texture ring_flare.png |
248 | } |
249 | } |
250 | } |
251 | } |
252 | |
253 | material PE/ringflare2 |
254 | { |
255 | technique |
256 | { |
257 | pass |
258 | { |
259 | lighting off |
260 | depth_write off |
261 | scene_blend add |
262 | |
263 | texture_unit |
264 | { |
265 | texture ring_flare2.png |
266 | } |
267 | } |
268 | } |
269 | } |
270 | |
271 | material PE/Flare |
272 | { |
273 | technique |
274 | { |
275 | pass |
276 | { |
277 | lighting off |
278 | scene_blend add |
279 | depth_write off |
280 | |
281 | texture_unit |
282 | { |
283 | texture flaretrail.png |
284 | } |
285 | } |
286 | } |
287 | } |
288 | |
289 | material PE/Streak |
290 | { |
291 | technique |
292 | { |
293 | pass |
294 | { |
295 | lighting off |
296 | depth_write off |
297 | scene_blend add |
298 | |
299 | texture_unit |
300 | { |
301 | texture streak.png |
302 | } |
303 | } |
304 | } |
305 | } |
306 | |
307 | material PE/BrightStar.000 |
308 | { |
309 | technique |
310 | { |
311 | pass |
312 | { |
313 | lighting off |
314 | depth_write off |
315 | scene_blend add |
316 | |
317 | texture_unit |
318 | { |
319 | texture BrightStar.000.png |
320 | } |
321 | } |
322 | } |
323 | } |
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