Last change
on this file since 12096 was
12091,
checked in by wiesep, 6 years ago
|
Updated programs and adjusted Material to work with GLSL>150
|
File size:
660 bytes
|
Rev | Line | |
---|
[12091] | 1 | #version 120 |
---|
| 2 | |
---|
| 3 | uniform mat4 world; |
---|
| 4 | uniform mat4 worldIT; |
---|
| 5 | uniform mat4 worldViewProj; |
---|
| 6 | uniform mat4 texViewProj; |
---|
| 7 | uniform vec4 lightPosition; |
---|
| 8 | uniform vec4 lightColour; |
---|
| 9 | |
---|
| 10 | attribute vec4 vertex; |
---|
| 11 | attribute vec3 normal; |
---|
| 12 | |
---|
| 13 | varying vec4 oUv; |
---|
| 14 | varying vec4 outColor; |
---|
| 15 | |
---|
| 16 | void main() |
---|
| 17 | { |
---|
| 18 | gl_Position = worldViewProj * vertex; |
---|
| 19 | |
---|
| 20 | vec4 worldPos = world * vertex; |
---|
| 21 | |
---|
| 22 | vec3 worldNorm = (worldIT * vec4(normal, 1.0)).xyz; |
---|
| 23 | |
---|
| 24 | // calculate lighting (simple vertex lighting) |
---|
| 25 | vec3 lightDir = normalize( |
---|
| 26 | lightPosition.xyz - (worldPos.xyz * lightPosition.w)); |
---|
| 27 | |
---|
| 28 | outColor = lightColour * max(dot(lightDir, worldNorm), 0.0); |
---|
| 29 | |
---|
| 30 | // calculate shadow map coords |
---|
| 31 | oUv = texViewProj * worldPos; |
---|
| 32 | } |
---|
| 33 | |
---|
Note: See
TracBrowser
for help on using the repository browser.