Last change
on this file since 12096 was
12091,
checked in by wiesep, 6 years ago
|
Updated programs and adjusted Material to work with GLSL>150
|
File size:
742 bytes
|
Rev | Line | |
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[12091] | 1 | #version 150 |
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| 2 | |
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| 3 | in vec3 vertex; |
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| 4 | in float uv0; // Timer |
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| 5 | in float uv1; // Type |
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| 6 | in vec3 uv2; // Velocity |
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| 7 | // in float inTimer; |
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| 8 | // in float inType; |
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| 9 | // in vec3 inVelocity; |
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| 10 | |
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| 11 | |
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| 12 | out block { |
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| 13 | vec3 Pos; |
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| 14 | float Timer; |
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| 15 | float Type; |
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| 16 | vec3 Vel; |
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| 17 | } FireworkData; |
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| 18 | |
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| 19 | // out vec3 Pos; |
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| 20 | // out float Timer; |
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| 21 | // out float Type; |
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| 22 | // out vec3 Vel; |
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| 23 | |
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| 24 | //The vertex shader that prepares the fireworks for display |
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| 25 | void main() |
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| 26 | { |
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| 27 | FireworkData.Pos = vertex; |
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| 28 | FireworkData.Timer = uv0; |
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| 29 | FireworkData.Type = uv1; |
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| 30 | FireworkData.Vel = uv2; |
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| 31 | // Pos = vertex; |
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| 32 | // Timer = uv0; |
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| 33 | // Type = uv1; |
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| 34 | // Vel = uv2; |
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| 35 | |
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| 36 | // FireworkData.Pos = vertex; |
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| 37 | // FireworkData.Timer = 1; |
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| 38 | // FireworkData.Type = 8; |
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| 39 | // FireworkData.Vel = vec3(3, 3, 3); |
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| 40 | } |
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