source:
data/branches/Shader_HS18/programs/GLSL120/DiffuseOneTexture.glsl
@
12308
Last change on this file since 12308 was 12115, checked in by wiesep, 6 years ago | |
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File size: 212 bytes |
Rev | Line | |
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[12115] | 1 | #version 120 |
2 | ||
3 | uniform sampler2D texMap; | |
4 | ||
5 | varying vec4 colour; | |
6 | varying vec4 uv; | |
7 | ||
8 | /* | |
9 | Basic fragment program using texture and diffuse colour. | |
10 | */ | |
11 | void main() | |
12 | { | |
13 | gl_FragColor = texture2D(texMap, uv.xy) * colour; | |
14 | } |
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