source:
data/branches/Shader_HS18/programs/OLD/Blur_ps.glsl
@
12302
Last change on this file since 12302 was 12083, checked in by wiesep, 6 years ago | |
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File size: 288 bytes |
Rev | Line | |
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[12083] | 1 | uniform sampler2D tex0; |
2 | ||
3 | varying vec2 texCoord[5]; | |
4 | ||
5 | void main() | |
6 | { | |
7 | vec4 sum = texture2D(tex0, texCoord[0]) + | |
8 | texture2D(tex0, texCoord[1]) + | |
9 | texture2D(tex0, texCoord[2]) + | |
10 | texture2D(tex0, texCoord[3]) + | |
11 | texture2D(tex0, texCoord[4]); | |
12 | gl_FragColor = sum / 5.0; | |
13 | } | |
14 |
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